[client] interface: cleanup the renderer interface

Removes the silly typedefs and adds some basic documentation as to the
usage of each function.
This commit is contained in:
Geoffrey McRae 2021-08-08 14:39:40 +10:00
parent b822e255d8
commit 1a8267d55a

View File

@ -41,8 +41,6 @@
typedef struct LG_RendererParams
{
// TTF_Font * font;
// TTF_Font * alertFont;
bool quickSplash;
}
LG_RendererParams;
@ -96,43 +94,73 @@ typedef enum LG_RendererCursor
}
LG_RendererCursor;
// returns the friendly name of the renderer
typedef const char * (* LG_RendererGetName)();
// called pre-creation to allow the renderer to register any options it might have
typedef void (* LG_RendererSetup)();
typedef bool (* LG_RendererCreate )(void ** opaque, const LG_RendererParams params, bool * needsOpenGL);
typedef bool (* LG_RendererInitialize )(void * opaque);
typedef void (* LG_RendererDeInitialize )(void * opaque);
typedef bool (* LG_RendererSupports )(void * opaque, LG_RendererSupport support);
typedef void (* LG_RendererOnRestart )(void * opaque);
typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const double scale, const LG_RendererRect destRect, LG_RendererRotate rotate);
typedef bool (* LG_RendererOnMouseShape )(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data);
typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visible , const int x, const int y);
typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format);
typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD, const FrameDamageRect * damage, int damageCount);
typedef bool (* LG_RendererRenderStartup)(void * opaque, bool useDMA);
typedef bool (* LG_RendererNeedsRender )(void * opaque);
typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow, void (*preSwap)(void * udata), void * udata);
typedef struct LG_Renderer
{
LG_RendererGetName get_name;
LG_RendererSetup setup;
/* returns the friendly name of the renderer */
const char * (*get_name)(void);
LG_RendererCreate create;
LG_RendererInitialize initialize;
LG_RendererDeInitialize deinitialize;
LG_RendererSupports supports;
LG_RendererOnRestart on_restart;
LG_RendererOnResize on_resize;
LG_RendererOnMouseShape on_mouse_shape;
LG_RendererOnMouseEvent on_mouse_event;
LG_RendererOnFrameFormat on_frame_format;
LG_RendererOnFrame on_frame;
LG_RendererRenderStartup render_startup;
LG_RendererNeedsRender needs_render;
LG_RendererRender render;
/* called pre-creation to allow the renderer to register any options it may
* have */
void (*setup)(void);
/* creates an instance of the renderer
* Context: lg_run */
bool (*create)(void ** opaque, const LG_RendererParams params,
bool * needsOpenGL);
/* initializes the renderer for use
* Context: lg_run */
bool (*initialize)(void * opaque);
/* deinitializes & frees the renderer
* Context: lg_run & renderThread */
void (*deinitialize)(void * opaque);
/* returns true if the specified feature is supported
* Context: renderThread */
bool (*supports)(void * opaque, LG_RendererSupport support);
/* called when the renderer is to reset it's state
* Context: lg_run & frameThread */
void (*on_restart)(void * opaque);
/* called when the viewport has been resized
* Context: renderThrtead */
void (*on_resize)(void * opaque, const int width, const int height,
const double scale, const LG_RendererRect destRect,
LG_RendererRotate rotate);
/* called when the mouse shape has changed
* Context: cursorThread */
bool (*on_mouse_shape)(void * opaque, const LG_RendererCursor cursor,
const int width, const int height, const int pitch,
const uint8_t * data);
/* called when the mouse has moved or changed visibillity
* Context: cursorThread */
bool (*on_mouse_event)(void * opaque, const bool visible,
const int x, const int y);
/* called when the frame format has changed
* Context: frameThread */
bool (*on_frame_format)(void * opaque, const LG_RendererFormat format);
/* called when there is a new frame
* Context: frameThread */
bool (*on_frame)(void * opaque, const FrameBuffer * frame, int dmaFD,
const FrameDamageRect * damage, int damageCount);
/* called when the rederer is to startup
* Context: renderThread */
bool (*render_startup)(void * opaque, bool useDMA);
/* returns if the render method must be called even if nothing has changed.
* Context: renderThread */
bool (*needs_render)(void * opaque);
/* called to render the scene
* Context: renderThread */
bool (*render)(void * opaque, LG_RendererRotate rotate, const bool newFrame,
const bool invalidateWindow, void (*preSwap)(void * udata), void * udata);
}
LG_Renderer;