[client] spice: wait for the spice connection to finish at startup

A failure to connect to spice would cause LG to exit late, this adds a
startup condition that prevents the LG initialization to complete until
the spice connection has been established.
This commit is contained in:
Geoffrey McRae 2022-05-27 09:22:10 +10:00
parent b94869249c
commit 1770defea2

View File

@ -69,6 +69,7 @@
static int renderThread(void * unused);
static LGEvent *e_startup = NULL;
static LGEvent *e_spice = NULL;
static LGThread *t_spice = NULL;
static LGThread *t_render = NULL;
@ -888,6 +889,7 @@ void spiceReady(void)
keybind_spiceRegister();
purespice_freeServerInfo(&info);
lgSignalEvent(e_spice);
}
static void spice_surfaceCreate(unsigned int surfaceId, PSSurfaceFormat format,
@ -987,6 +989,7 @@ int spiceThread(void * arg)
if (!purespice_connect(&config))
{
DEBUG_ERROR("Failed to connect to spice server");
lgSignalEvent(e_spice);
goto end;
}
@ -1024,6 +1027,7 @@ end:
if (!g_state.spiceClose)
g_state.state = APP_STATE_SHUTDOWN;
lgSignalEvent(e_spice);
return 0;
}
@ -1190,6 +1194,13 @@ static int lg_run(void)
return -1;
}
// setup the spice startup condition
if (!(e_spice = lgCreateEvent(false, 0)))
{
DEBUG_ERROR("failed to create the spice startup event");
return -1;
}
// setup the startup condition
if (!(e_startup = lgCreateEvent(false, 0)))
{
@ -1227,6 +1238,10 @@ static int lg_run(void)
DEBUG_ERROR("spice create thread failed");
return -1;
}
lgWaitEvent(e_spice, TIMEOUT_INFINITE);
if (!g_state.spiceReady)
return -1;
}
// select and init a renderer
@ -1664,6 +1679,12 @@ static void lg_shutdown(void)
e_startup = NULL;
}
if (e_spice)
{
lgFreeEvent(e_spice);
e_startup = NULL;
}
if (g_state.ds)
g_state.ds->shutdown();