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[client] spice: wait for the spice connection to finish at startup
A failure to connect to spice would cause LG to exit late, this adds a startup condition that prevents the LG initialization to complete until the spice connection has been established.
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@ -69,6 +69,7 @@
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static int renderThread(void * unused);
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static LGEvent *e_startup = NULL;
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static LGEvent *e_spice = NULL;
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static LGThread *t_spice = NULL;
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static LGThread *t_render = NULL;
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@ -888,6 +889,7 @@ void spiceReady(void)
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keybind_spiceRegister();
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purespice_freeServerInfo(&info);
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lgSignalEvent(e_spice);
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}
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static void spice_surfaceCreate(unsigned int surfaceId, PSSurfaceFormat format,
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@ -987,6 +989,7 @@ int spiceThread(void * arg)
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if (!purespice_connect(&config))
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{
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DEBUG_ERROR("Failed to connect to spice server");
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lgSignalEvent(e_spice);
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goto end;
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}
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@ -1024,6 +1027,7 @@ end:
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if (!g_state.spiceClose)
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g_state.state = APP_STATE_SHUTDOWN;
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lgSignalEvent(e_spice);
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return 0;
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}
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@ -1190,6 +1194,13 @@ static int lg_run(void)
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return -1;
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}
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// setup the spice startup condition
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if (!(e_spice = lgCreateEvent(false, 0)))
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{
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DEBUG_ERROR("failed to create the spice startup event");
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return -1;
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}
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// setup the startup condition
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if (!(e_startup = lgCreateEvent(false, 0)))
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{
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@ -1227,6 +1238,10 @@ static int lg_run(void)
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DEBUG_ERROR("spice create thread failed");
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return -1;
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}
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lgWaitEvent(e_spice, TIMEOUT_INFINITE);
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if (!g_state.spiceReady)
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return -1;
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}
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// select and init a renderer
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@ -1664,6 +1679,12 @@ static void lg_shutdown(void)
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e_startup = NULL;
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}
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if (e_spice)
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{
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lgFreeEvent(e_spice);
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e_startup = NULL;
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}
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if (g_state.ds)
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g_state.ds->shutdown();
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