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https://github.com/gnif/LookingGlass.git
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[client] spice: added initial framework for spice display fallback
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121
client/src/render_queue.c
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121
client/src/render_queue.c
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/**
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* Looking Glass
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* Copyright © 2017-2022 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "render_queue.h"
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#include <string.h>
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#include "common/ll.h"
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#include "main.h"
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struct ll * l_renderQueue = NULL;
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void renderQueue_init(void)
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{
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l_renderQueue = ll_new();
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}
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void renderQueue_clear(void)
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{
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RenderCommand * cmd;
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while(ll_shift(l_renderQueue, (void **)&cmd))
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{
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if (cmd->op == SPICE_OP_DRAW_BITMAP)
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free(cmd->drawBitmap.data);
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free(cmd);
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}
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}
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void renderQueue_spiceConfigure(int width, int height)
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{
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RenderCommand * cmd = malloc(sizeof(*cmd));
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cmd->op = SPICE_OP_CONFIGURE;
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cmd->configure.width = width;
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cmd->configure.height = height;
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ll_push(l_renderQueue, cmd);
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app_invalidateWindow(true);
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}
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void renderQueue_spiceDrawFill(int x, int y, int width, int height,
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uint32_t color)
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{
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RenderCommand * cmd = malloc(sizeof(*cmd));
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cmd->op = SPICE_OP_DRAW_FILL;
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cmd->fillRect.x = x;
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cmd->fillRect.y = y;
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cmd->fillRect.width = width;
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cmd->fillRect.height = height;
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cmd->fillRect.color = color;
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ll_push(l_renderQueue, cmd);
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app_invalidateWindow(true);
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}
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void renderQueue_spiceDrawBitmap(int x, int y, int width, int height, int stride,
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void * data)
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{
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RenderCommand * cmd = malloc(sizeof(*cmd));
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cmd->op = SPICE_OP_DRAW_BITMAP;
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cmd->drawBitmap.x = x;
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cmd->drawBitmap.y = y;
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cmd->drawBitmap.width = width;
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cmd->drawBitmap.height = height;
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cmd->drawBitmap.stride = stride;
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cmd->drawBitmap.data = malloc(height * stride);
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memcpy(cmd->drawBitmap.data, data, height * stride);
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ll_push(l_renderQueue, cmd);
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app_invalidateWindow(true);
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}
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void renderQueue_free(void)
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{
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renderQueue_clear();
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ll_free(l_renderQueue);
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}
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void renderQueue_process(void)
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{
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RenderCommand * cmd;
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while(ll_shift(l_renderQueue, (void **)&cmd))
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{
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switch(cmd->op)
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{
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case SPICE_OP_CONFIGURE:
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RENDERER(spiceConfigure,
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cmd->configure.width, cmd->configure.height);
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break;
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case SPICE_OP_DRAW_FILL:
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RENDERER(spiceDrawFill,
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cmd->fillRect.x , cmd->fillRect.y,
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cmd->fillRect.width, cmd->fillRect.height,
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cmd->fillRect.color);
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break;
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case SPICE_OP_DRAW_BITMAP:
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RENDERER(spiceDrawBitmap,
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cmd->drawBitmap.x , cmd->drawBitmap.y,
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cmd->drawBitmap.width , cmd->drawBitmap.height,
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cmd->drawBitmap.stride, cmd->drawBitmap.data);
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free(cmd->drawBitmap.data);
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break;
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}
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free(cmd);
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}
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}
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