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https://github.com/gnif/LookingGlass.git
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[client] main: don't include the swap into the render timings
If vsync is enabled the swap will block until vblank skewing the timing metrics.
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0ec66ba210
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162b1b93db
@ -114,7 +114,7 @@ typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_Render
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typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD, const FrameDamageRect * damage, int damageCount);
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typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD, const FrameDamageRect * damage, int damageCount);
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typedef bool (* LG_RendererRenderStartup)(void * opaque, bool useDMA);
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typedef bool (* LG_RendererRenderStartup)(void * opaque, bool useDMA);
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typedef bool (* LG_RendererNeedsRender )(void * opaque);
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typedef bool (* LG_RendererNeedsRender )(void * opaque);
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typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow);
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typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow, void (*preSwap)(void * udata), void * udata);
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typedef struct LG_Renderer
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typedef struct LG_Renderer
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{
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{
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@ -879,7 +879,7 @@ inline static void renderLetterBox(struct Inst * this)
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}
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}
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static bool egl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame,
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static bool egl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame,
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const bool invalidateWindow)
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const bool invalidateWindow, void (*preSwap)(void * udata), void * udata)
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{
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{
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struct Inst * this = (struct Inst *)opaque;
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struct Inst * this = (struct Inst *)opaque;
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EGLint bufferAge = egl_buffer_age(this);
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EGLint bufferAge = egl_buffer_age(this);
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@ -1072,6 +1072,7 @@ static bool egl_render(void * opaque, LG_RendererRotate rotate, const bool newFr
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this->hadOverlay = hasOverlay;
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this->hadOverlay = hasOverlay;
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this->cursorLast = cursorState;
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this->cursorLast = cursorState;
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preSwap(udata);
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app_eglSwapBuffers(this->display, this->surface, damage, damageIdx);
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app_eglSwapBuffers(this->display, this->surface, damage, damageIdx);
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return true;
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return true;
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}
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}
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@ -463,7 +463,7 @@ static bool opengl_needs_render(void * opaque)
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}
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}
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bool opengl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame,
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bool opengl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame,
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const bool invalidateWindow)
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const bool invalidateWindow, void (*preSwap)(void * udata), void * udata)
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{
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{
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struct Inst * this = (struct Inst *)opaque;
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struct Inst * this = (struct Inst *)opaque;
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if (!this)
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if (!this)
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@ -503,6 +503,7 @@ bool opengl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame,
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ImGui_ImplOpenGL2_RenderDrawData(igGetDrawData());
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ImGui_ImplOpenGL2_RenderDrawData(igGetDrawData());
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}
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}
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preSwap(udata);
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if (this->opt.preventBuffer)
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if (this->opt.preventBuffer)
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{
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{
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app_glSwapBuffers();
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app_glSwapBuffers();
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@ -138,6 +138,13 @@ static bool fpsTimerFn(void * unused)
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return true;
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return true;
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}
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}
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static void preSwapCallback(void * udata)
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{
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const uint64_t * renderStart = (const uint64_t *)udata;
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ringbuffer_push(g_state.renderDuration,
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&(float) {(nanotime() - *renderStart) * 1e-6f});
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}
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static int renderThread(void * unused)
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static int renderThread(void * unused)
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{
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{
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if (!g_state.lgr->render_startup(g_state.lgrData, g_state.useDMA))
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if (!g_state.lgr->render_startup(g_state.lgrData, g_state.useDMA))
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@ -245,13 +252,12 @@ static int renderThread(void * unused)
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const uint64_t renderStart = nanotime();
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const uint64_t renderStart = nanotime();
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LG_LOCK(g_state.lgrLock);
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LG_LOCK(g_state.lgrLock);
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if (!g_state.lgr->render(g_state.lgrData, g_params.winRotate, newFrame,
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if (!g_state.lgr->render(g_state.lgrData, g_params.winRotate, newFrame,
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invalidate))
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invalidate, preSwapCallback, (void *)&renderStart))
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{
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{
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LG_UNLOCK(g_state.lgrLock);
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LG_UNLOCK(g_state.lgrLock);
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break;
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break;
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}
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}
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LG_UNLOCK(g_state.lgrLock);
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LG_UNLOCK(g_state.lgrLock);
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ringbuffer_push(g_state.renderDuration, &(float) {(nanotime() - renderStart) * 1e-6f});
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const uint64_t t = nanotime();
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const uint64_t t = nanotime();
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const uint64_t delta = t - g_state.lastRenderTime;
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const uint64_t delta = t - g_state.lastRenderTime;
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