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[client] main: don't include the swap into the render timings
If vsync is enabled the swap will block until vblank skewing the timing metrics.
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@@ -114,7 +114,7 @@ typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_Render
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typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD, const FrameDamageRect * damage, int damageCount);
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typedef bool (* LG_RendererRenderStartup)(void * opaque, bool useDMA);
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typedef bool (* LG_RendererNeedsRender )(void * opaque);
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typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow);
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typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow, void (*preSwap)(void * udata), void * udata);
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typedef struct LG_Renderer
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{
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