[client] main: don't include the swap into the render timings

If vsync is enabled the swap will block until vblank skewing the timing
metrics.
This commit is contained in:
Geoffrey McRae
2021-08-07 01:44:36 +10:00
parent 0ec66ba210
commit 162b1b93db
4 changed files with 13 additions and 5 deletions

View File

@@ -114,7 +114,7 @@ typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_Render
typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD, const FrameDamageRect * damage, int damageCount);
typedef bool (* LG_RendererRenderStartup)(void * opaque, bool useDMA);
typedef bool (* LG_RendererNeedsRender )(void * opaque);
typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow);
typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow, void (*preSwap)(void * udata), void * udata);
typedef struct LG_Renderer
{