[client] use variable-relative sizeof where possible

This commit is contained in:
Tudor Brindus
2021-08-15 12:18:22 -04:00
committed by Geoffrey McRae
parent 1c5620ba25
commit 14ad83c6b8
14 changed files with 25 additions and 25 deletions

View File

@@ -40,14 +40,14 @@ struct EGL_DesktopRects
bool egl_desktopRectsInit(EGL_DesktopRects ** rects_, int maxCount)
{
EGL_DesktopRects * rects = malloc(sizeof(EGL_DesktopRects));
EGL_DesktopRects * rects = malloc(sizeof(*rects));
if (!rects)
{
DEBUG_ERROR("Failed to malloc EGL_DesktopRects");
return false;
}
*rects_ = rects;
memset(rects, 0, sizeof(EGL_DesktopRects));
memset(rects, 0, sizeof(*rects));
glGenVertexArrays(1, &rects->vao);
glBindVertexArray(rects->vao);