mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-08-09 20:24:14 +00:00
[client] egl: replace monolithic EGLTexture with modular version
The way things were handled in EGLTexture is not only very hard to follow, but broken. This change set breaks up EGLTexture into a modular design making it easier to implement the various versions. Note that DMABUF is currently broken and needs to be re-implemented.
This commit is contained in:
54
client/renderers/EGL/texture_util.h
Normal file
54
client/renderers/EGL/texture_util.h
Normal file
@@ -0,0 +1,54 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright (C) 2017-2021 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "texture.h"
|
||||
|
||||
typedef struct EGL_TexFormat
|
||||
{
|
||||
size_t bpp;
|
||||
GLenum format;
|
||||
GLenum intFormat;
|
||||
GLenum dataType;
|
||||
unsigned int fourcc;
|
||||
size_t bufferSize;
|
||||
|
||||
size_t width, height;
|
||||
size_t stride, pitch;
|
||||
}
|
||||
EGL_TexFormat;
|
||||
|
||||
typedef struct EGL_TexBuffer
|
||||
{
|
||||
size_t size;
|
||||
GLuint pbo;
|
||||
void * map;
|
||||
GLsync sync;
|
||||
bool updated;
|
||||
}
|
||||
EGL_TexBuffer;
|
||||
|
||||
bool eglTexUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt);
|
||||
bool eglTexUtilGenBuffers(const EGL_TexFormat * fmt, EGL_TexBuffer * buffers,
|
||||
int count);
|
||||
void eglTexUtilFreeBuffers(EGL_TexBuffer * buffers, int count);
|
||||
bool eglTexUtilMapBuffer(EGL_TexBuffer * buffer);
|
||||
void eglTexUtilUnmapBuffer(EGL_TexBuffer * buffer);
|
Reference in New Issue
Block a user