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https://github.com/gnif/LookingGlass.git
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[client] egl: replace monolithic EGLTexture with modular version
The way things were handled in EGLTexture is not only very hard to follow, but broken. This change set breaks up EGLTexture into a modular design making it easier to implement the various versions. Note that DMABUF is currently broken and needs to be re-implemented.
This commit is contained in:
166
client/renderers/EGL/texture_util.c
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166
client/renderers/EGL/texture_util.c
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/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "texture_util.h"
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include <GLES2/gl2ext.h>
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#include "egldebug.h"
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/**
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* the following comes from drm_fourcc.h and is included here to avoid the
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* external dependency for the few simple defines we need
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*/
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#define fourcc_code(a, b, c, d) ((uint32_t)(a) | ((uint32_t)(b) << 8) | \
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((uint32_t)(c) << 16) | ((uint32_t)(d) << 24))
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#define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4')
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#define DRM_FORMAT_ABGR8888 fourcc_code('A', 'B', '2', '4')
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#define DRM_FORMAT_BGRA1010102 fourcc_code('B', 'A', '3', '0')
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#define DRM_FORMAT_ABGR16161616F fourcc_code('A', 'B', '4', 'H')
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bool eglTexUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt)
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{
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switch(setup->pixFmt)
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{
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case EGL_PF_BGRA:
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fmt->bpp = 4;
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fmt->format = GL_BGRA_EXT;
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fmt->intFormat = GL_BGRA_EXT;
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fmt->dataType = GL_UNSIGNED_BYTE;
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fmt->fourcc = DRM_FORMAT_ARGB8888;
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break;
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case EGL_PF_RGBA:
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fmt->bpp = 4;
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fmt->format = GL_RGBA;
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fmt->intFormat = GL_RGBA;
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fmt->dataType = GL_UNSIGNED_BYTE;
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fmt->fourcc = DRM_FORMAT_ABGR8888;
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break;
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case EGL_PF_RGBA10:
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fmt->bpp = 4;
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fmt->format = GL_RGBA;
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fmt->intFormat = GL_RGB10_A2;
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fmt->dataType = GL_UNSIGNED_INT_2_10_10_10_REV;
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fmt->fourcc = DRM_FORMAT_BGRA1010102;
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break;
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case EGL_PF_RGBA16F:
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fmt->bpp = 8;
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fmt->format = GL_RGBA;
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fmt->intFormat = GL_RGBA16F;
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fmt->dataType = GL_HALF_FLOAT;
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fmt->fourcc = DRM_FORMAT_ABGR16161616F;
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break;
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default:
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DEBUG_ERROR("Unsupported pixel format");
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return false;
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}
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fmt->width = setup->width;
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fmt->height = setup->height;
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fmt->stride = setup->stride;
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fmt->pitch = setup->stride / fmt->bpp;
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fmt->bufferSize = setup->height * setup->stride;
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return true;
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}
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bool eglTexUtilGenBuffers(const EGL_TexFormat * fmt, EGL_TexBuffer * buffers,
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int count)
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{
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for(int i = 0; i < count; ++i)
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{
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EGL_TexBuffer *buffer = &buffers[i];
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buffer->size = fmt->bufferSize;
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glGenBuffers(1, &buffer->pbo);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->pbo);
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glBufferStorageEXT(
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GL_PIXEL_UNPACK_BUFFER,
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fmt->bufferSize,
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NULL,
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GL_MAP_WRITE_BIT |
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GL_MAP_PERSISTENT_BIT_EXT |
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GL_MAP_COHERENT_BIT_EXT
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);
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if (!eglTexUtilMapBuffer(buffer))
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return false;
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}
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return true;
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}
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void eglTexUtilFreeBuffers(EGL_TexBuffer * buffers, int count)
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{
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for(int i = 0; i < count; ++i)
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{
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EGL_TexBuffer *buffer = &buffers[i];
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if (!buffer->pbo)
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continue;
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eglTexUtilUnmapBuffer(buffer);
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glDeleteBuffers(1, &buffer->pbo);
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if (buffer->sync)
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{
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glDeleteSync(buffer->sync);
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buffer->sync = 0;
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}
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buffer->pbo = 0;
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}
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}
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bool eglTexUtilMapBuffer(EGL_TexBuffer * buffer)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->pbo);
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buffer->map = glMapBufferRange(
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GL_PIXEL_UNPACK_BUFFER,
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0,
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buffer->size,
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GL_MAP_WRITE_BIT |
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GL_MAP_UNSYNCHRONIZED_BIT |
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GL_MAP_INVALIDATE_BUFFER_BIT |
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GL_MAP_PERSISTENT_BIT_EXT |
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GL_MAP_COHERENT_BIT_EXT);
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if (!buffer->map)
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DEBUG_GL_ERROR("glMapBufferRange failed of %lu bytes", buffer->size);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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return buffer->map;
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}
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void eglTexUtilUnmapBuffer(EGL_TexBuffer * buffer)
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{
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if (!buffer->map)
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return;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->pbo);
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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buffer->map = NULL;
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}
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