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[client] egl: replace monolithic EGLTexture with modular version
The way things were handled in EGLTexture is not only very hard to follow, but broken. This change set breaks up EGLTexture into a modular design making it easier to implement the various versions. Note that DMABUF is currently broken and needs to be re-implemented.
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@@ -36,7 +36,11 @@ add_library(renderer_EGL STATIC
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egl.c
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egldebug.c
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shader.c
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texture_util.c
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texture.c
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texture_buffer.c
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texture_framebuffer.c
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texture_dmabuf.c
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model.c
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desktop.c
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cursor.c
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