mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-14 01:58:25 +00:00
[client] fix mouse acceleration when in capture mode
SDL2 really doesn't do this well, instead I have implemented our own capture method that allows us to maintain better client/server cursor sync.
This commit is contained in:
parent
5b163063c3
commit
1341bf8fbd
@ -644,15 +644,35 @@ void spiceClipboardRequest(const SpiceDataType type)
|
||||
|
||||
static void handleMouseMoveEvent(int ex, int ey)
|
||||
{
|
||||
static bool wrapping = false;
|
||||
static int wrapX, wrapY;
|
||||
|
||||
if (state.ignoreInput || !params.useSpiceInput)
|
||||
return;
|
||||
|
||||
if (state.serverMode)
|
||||
{
|
||||
/* get the screen center as SDL sees it */
|
||||
SDL_GetWindowSize(state.window, &lastX, &lastY);
|
||||
lastX /= 2;
|
||||
lastY /= 2;
|
||||
if (wrapping)
|
||||
{
|
||||
if (ex == state.windowW / 2 && ey == state.windowH / 2)
|
||||
{
|
||||
lastX += (state.windowW / 2) - wrapX;
|
||||
lastY += (state.windowH / 2) - wrapY;
|
||||
wrapping = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (
|
||||
ex < 100 || ex > state.windowW - 100 ||
|
||||
ey < 100 || ey > state.windowH - 100)
|
||||
{
|
||||
wrapping = true;
|
||||
wrapX = ex;
|
||||
wrapY = ey;
|
||||
SDL_WarpMouseInWindow(state.window, state.windowW / 2, state.windowH / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -814,7 +834,6 @@ int eventFilter(void * userdata, SDL_Event * event)
|
||||
{
|
||||
state.serverMode = !state.serverMode;
|
||||
spice_mouse_mode(state.serverMode);
|
||||
SDL_SetRelativeMouseMode(state.serverMode);
|
||||
SDL_SetWindowGrab(state.window, state.serverMode);
|
||||
DEBUG_INFO("Server Mode: %s", state.serverMode ? "on" : "off");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user