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[client] fixed incorrect warpState
Credit to @Adam in Discord VFIO #looking-glass
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@ -797,7 +797,7 @@ static void handleMouseMoveEvent(int ex, int ey)
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{
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state.curLastX += state.warpToX - state.warpFromX;
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state.curLastY += state.warpToY - state.warpFromY;
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state.warpState = WARP_STATE_ON;
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state.warpState = state.serverMode ? WARP_STATE_ON : WARP_STATE_ARMED;
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}
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}
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