[client] egl: make native HDR encoding-safe

Request true floating-point EGL configs for scRGB and expose the native
encodings supported by the selected surface. Fall back to software HDR
mapping when the surface cannot represent the incoming wire format.

Resample PQ in linear light, keep SDR-only effects out of native PQ
chains, and consume the cursor-specific white level without changing
binary monochrome cursor mask operations.
This commit is contained in:
Geoffrey McRae
2026-07-19 04:42:30 +10:00
parent cdc8ed96bf
commit 0e14e9c357
10 changed files with 160 additions and 42 deletions

View File

@@ -47,7 +47,7 @@ bool egl_postProcessNeedsFullFrame(EGL_PostProcess * this);
* targetX/Y is the final target output dimension hint if scalers are present */
bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
EGL_DesktopRects * rects, int desktopWidth, int desktopHeight,
unsigned int targetX, unsigned int targetY, bool useDMA);
unsigned int targetX, unsigned int targetY, bool useDMA, bool hdrPQ);
EGL_Texture * egl_postProcessGetOutput(EGL_PostProcess * this,
unsigned int * outputX, unsigned int * outputY);