[host] dxgi: wait for sync before trying to read the memory map

This commit is contained in:
Geoffrey McRae
2017-12-18 17:35:35 +11:00
parent e298f9169c
commit 0d1d49b00e
2 changed files with 19 additions and 1 deletions

View File

@@ -32,6 +32,7 @@ _COM_SMARTPTR_TYPEDEF(IDXGIFactory1 , __uuidof(IDXGIFactory1 ));
_COM_SMARTPTR_TYPEDEF(ID3D11Device , __uuidof(ID3D11Device ));
_COM_SMARTPTR_TYPEDEF(ID3D11DeviceContext , __uuidof(ID3D11DeviceContext ));
_COM_SMARTPTR_TYPEDEF(IDXGIDevice , __uuidof(IDXGIDevice ));
_COM_SMARTPTR_TYPEDEF(ID3D11Query , __uuidof(ID3D11Query ));
_COM_SMARTPTR_TYPEDEF(IDXGIOutput1 , __uuidof(IDXGIOutput1 ));
_COM_SMARTPTR_TYPEDEF(IDXGIOutput , __uuidof(IDXGIOutput ));
_COM_SMARTPTR_TYPEDEF(IDXGIAdapter1 , __uuidof(IDXGIAdapter1 ));
@@ -84,6 +85,7 @@ namespace Capture
bool m_releaseFrame;
ID3D11Texture2DPtr m_texture;
D3D11_TEXTURE2D_DESC m_desc;
ID3D11QueryPtr m_eventQuery;
D3D11_MAPPED_SUBRESOURCE m_mapping;
bool m_surfaceMapped;
BYTE * m_pointer;