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[host] dxgi: wait for sync before trying to read the memory map
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@@ -195,6 +195,16 @@ bool DXGI::Initialize(CaptureOptions * options)
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return false;
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}
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m_surfaceMapped = true;
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D3D11_QUERY_DESC qd;
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qd.MiscFlags = 0;
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qd.Query = D3D11_QUERY_EVENT;
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if (FAILED(m_device->CreateQuery(&qd, &this->m_eventQuery)))
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{
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DEBUG_ERROR("Failed to create event query");
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DeInitialize();
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return false;
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}
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m_initialized = true;
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return true;
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@@ -202,6 +212,9 @@ bool DXGI::Initialize(CaptureOptions * options)
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void DXGI::DeInitialize()
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{
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if (m_eventQuery)
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m_eventQuery.Release();
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if (m_releaseFrame)
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{
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m_releaseFrame = false;
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@@ -434,6 +447,7 @@ GrabStatus DXGI::GrabFrame(FrameInfo & frame)
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src->GetDesc(&m_desc);
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m_deviceContext->CopyResource(m_texture, src);
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m_deviceContext->End(m_eventQuery);
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src.Release();
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m_width = m_desc.Width;
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@@ -443,8 +457,10 @@ GrabStatus DXGI::GrabFrame(FrameInfo & frame)
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frame.height = m_desc.Height;
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frame.pitch = m_mapping.RowPitch;
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frame.stride = m_mapping.RowPitch / 4;
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unsigned int size = m_height * m_mapping.RowPitch;
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// wait for the copy to complete before trying to perform the copy
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while(S_FALSE == m_deviceContext->GetData(m_eventQuery, NULL, 0, 0)) {}
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memcpySSE(frame.buffer, m_mapping.pData, size < frame.bufferSize ? size : frame.bufferSize);
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return GRAB_STATUS_OK;
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