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[client] render: optimize software surface fills
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@@ -70,6 +70,8 @@ bool egl_texBufferStreamSetup(EGL_Texture * texture_,
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const EGL_TexSetup * setup);
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/* Returns with copyLock held when the current upload buffer is safe to write. */
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bool egl_texBufferStreamLock(TextureBuffer * texture);
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bool egl_texBufferStreamFill(EGL_Texture * texture,
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int x, int y, int width, int height, uint32_t color);
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EGL_TexStatus egl_texBufferStreamProcess(EGL_Texture * texture_,
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LG_RendererFrameToken frameTokenLimit);
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EGL_TexStatus egl_texBufferStreamGet(EGL_Texture * texture_, GLuint * tex,
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