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[idd] debug: add debug defines and make use of them
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@@ -6,7 +6,7 @@ bool CFrameBufferResource::Init(CSwapChainProcessor * swapChain, uint8_t * base,
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{
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if (size > swapChain->GetDevice()->GetMaxFrameSize())
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{
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DBGPRINT("Frame size of %lu is too large to fit in available shared ram");
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DEBUG_ERROR("Frame size of %lu is too large to fit in available shared ram");
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return false;
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}
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@@ -33,7 +33,7 @@ bool CFrameBufferResource::Init(CSwapChainProcessor * swapChain, uint8_t * base,
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if (swapChain->GetD3D12Device()->IsIndirectCopy())
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{
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DBGPRINT("Creating standard resource for %p", base);
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DEBUG_TRACE("Creating standard resource for %p", base);
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D3D12_HEAP_PROPERTIES heapProps = {};
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heapProps.Type = D3D12_HEAP_TYPE_READBACK;
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heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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@@ -53,7 +53,7 @@ bool CFrameBufferResource::Init(CSwapChainProcessor * swapChain, uint8_t * base,
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}
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else
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{
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DBGPRINT("Creating ivshmem resource for %p", base);
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DEBUG_TRACE("Creating ivshmem resource for %p", base);
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desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
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desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER;
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@@ -70,7 +70,7 @@ bool CFrameBufferResource::Init(CSwapChainProcessor * swapChain, uint8_t * base,
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if (FAILED(hr))
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{
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DBGPRINT_HR(hr, "Failed to create the FrameBuffer ID3D12Resource");
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DEBUG_ERROR_HR(hr, "Failed to create the FrameBuffer ID3D12Resource");
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return false;
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}
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