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[client] egl: add loadState and saveState for filters
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4adb425337
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084837b936
@ -50,6 +50,12 @@ typedef struct EGL_FilterOps
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* Returns true if a redraw is required */
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* Returns true if a redraw is required */
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bool (*imguiConfig)(EGL_Filter * filter);
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bool (*imguiConfig)(EGL_Filter * filter);
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/* writes filter state to options */
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void (*saveState)(EGL_Filter * filter);
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/* reads filter state from options */
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void (*loadState)(EGL_Filter * filter);
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/* set the input format of the filter */
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/* set the input format of the filter */
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bool (*setup)(EGL_Filter * filter, enum EGL_PixelFormat pixFmt,
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bool (*setup)(EGL_Filter * filter, enum EGL_PixelFormat pixFmt,
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unsigned int width, unsigned int height);
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unsigned int width, unsigned int height);
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@ -103,6 +109,16 @@ static inline bool egl_filterImguiConfig(EGL_Filter * filter)
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return filter->ops.imguiConfig(filter);
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return filter->ops.imguiConfig(filter);
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}
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}
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static inline void egl_filterSaveState(EGL_Filter * filter)
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{
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filter->ops.saveState(filter);
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}
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static inline void egl_filterLoadState(EGL_Filter * filter)
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{
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filter->ops.loadState(filter);
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}
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static inline bool egl_filterSetup(EGL_Filter * filter,
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static inline bool egl_filterSetup(EGL_Filter * filter,
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enum EGL_PixelFormat pixFmt, unsigned int width, unsigned int height)
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enum EGL_PixelFormat pixFmt, unsigned int width, unsigned int height)
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{
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{
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@ -83,6 +83,16 @@ static void egl_filterDownscaleEarlyInit(void)
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option_register(options);
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option_register(options);
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}
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}
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static void egl_filterDownscaleSaveState(EGL_Filter * filter)
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{
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// not implemented
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}
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static void egl_filterDownscaleLoadState(EGL_Filter * filter)
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{
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// not implemented
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}
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static bool egl_filterDownscaleInit(EGL_Filter ** filter)
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static bool egl_filterDownscaleInit(EGL_Filter ** filter)
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{
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{
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EGL_FilterDownscale * this = calloc(1, sizeof(*this));
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EGL_FilterDownscale * this = calloc(1, sizeof(*this));
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@ -364,6 +374,8 @@ EGL_FilterOps egl_filterDownscaleOps =
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.init = egl_filterDownscaleInit,
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.init = egl_filterDownscaleInit,
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.free = egl_filterDownscaleFree,
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.free = egl_filterDownscaleFree,
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.imguiConfig = egl_filterDownscaleImguiConfig,
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.imguiConfig = egl_filterDownscaleImguiConfig,
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.saveState = egl_filterDownscaleSaveState,
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.loadState = egl_filterDownscaleLoadState,
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.setup = egl_filterDownscaleSetup,
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.setup = egl_filterDownscaleSetup,
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.getOutputRes = egl_filterDownscaleGetOutputRes,
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.getOutputRes = egl_filterDownscaleGetOutputRes,
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.prepare = egl_filterDownscalePrepare,
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.prepare = egl_filterDownscalePrepare,
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@ -79,6 +79,22 @@ static void casUpdateConsts(EGL_FilterFFXCAS * this)
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this->width, this->height);
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this->width, this->height);
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}
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}
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static void egl_filterFFXCASSaveState(EGL_Filter * filter)
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{
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EGL_FilterFFXCAS * this = UPCAST(EGL_FilterFFXCAS, filter);
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option_set_bool ("eglFilter", "ffxCAS", this->enable);
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option_set_float("eglFilter", "ffxCASSharpness", this->sharpness);
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}
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static void egl_filterFFXCASLoadState(EGL_Filter * filter)
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{
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EGL_FilterFFXCAS * this = UPCAST(EGL_FilterFFXCAS, filter);
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this->enable = option_get_bool ("eglFilter", "ffxCAS");
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this->sharpness = option_get_float("eglFilter", "ffxCASSharpness");
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}
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static bool egl_filterFFXCASInit(EGL_Filter ** filter)
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static bool egl_filterFFXCASInit(EGL_Filter ** filter)
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{
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{
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EGL_FilterFFXCAS * this = calloc(1, sizeof(*this));
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EGL_FilterFFXCAS * this = calloc(1, sizeof(*this));
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@ -116,8 +132,7 @@ static bool egl_filterFFXCASInit(EGL_Filter ** filter)
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.v = this->consts,
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.v = this->consts,
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}, 1);
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}, 1);
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this->enable = option_get_bool("eglFilter", "ffxCAS");
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egl_filterFFXCASLoadState(&this->base);
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this->sharpness = option_get_float("eglFilter", "ffxCASSharpness");
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if (!egl_framebufferInit(&this->fb))
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if (!egl_framebufferInit(&this->fb))
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{
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{
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@ -270,6 +285,8 @@ EGL_FilterOps egl_filterFFXCASOps =
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.init = egl_filterFFXCASInit,
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.init = egl_filterFFXCASInit,
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.free = egl_filterFFXCASFree,
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.free = egl_filterFFXCASFree,
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.imguiConfig = egl_filterFFXCASImguiConfig,
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.imguiConfig = egl_filterFFXCASImguiConfig,
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.saveState = egl_filterFFXCASSaveState,
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.loadState = egl_filterFFXCASLoadState,
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.setup = egl_filterFFXCASSetup,
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.setup = egl_filterFFXCASSetup,
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.getOutputRes = egl_filterFFXCASGetOutputRes,
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.getOutputRes = egl_filterFFXCASGetOutputRes,
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.prepare = egl_filterFFXCASPrepare,
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.prepare = egl_filterFFXCASPrepare,
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@ -82,6 +82,22 @@ static void rcasUpdateUniform(EGL_FilterFFXFSR1 * this)
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ffxFsrRcasConst(this->rcasUniform.ui, 2.0f - this->sharpness * 2.0f);
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ffxFsrRcasConst(this->rcasUniform.ui, 2.0f - this->sharpness * 2.0f);
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}
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}
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static void egl_filterFFXFSR1SaveState(EGL_Filter * filter)
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{
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EGL_FilterFFXFSR1 * this = UPCAST(EGL_FilterFFXFSR1, filter);
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option_set_bool ("eglFilter", "ffxFSR", this->enable);
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option_set_float("eglFilter", "ffxFSRSharpness", this->sharpness);
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}
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static void egl_filterFFXFSR1LoadState(EGL_Filter * filter)
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{
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EGL_FilterFFXFSR1 * this = UPCAST(EGL_FilterFFXFSR1, filter);
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this->enable = option_get_bool ("eglFilter", "ffxFSR");
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this->sharpness = option_get_float("eglFilter", "ffxFSRSharpness");
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}
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static bool egl_filterFFXFSR1Init(EGL_Filter ** filter)
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static bool egl_filterFFXFSR1Init(EGL_Filter ** filter)
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{
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{
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EGL_FilterFFXFSR1 * this = calloc(1, sizeof(*this));
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EGL_FilterFFXFSR1 * this = calloc(1, sizeof(*this));
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@ -128,8 +144,7 @@ static bool egl_filterFFXFSR1Init(EGL_Filter ** filter)
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goto error_rcas;
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goto error_rcas;
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}
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}
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egl_filterFFXFSR1LoadState(&this->base);
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this->enable = option_get_bool("eglFilter", "ffxFSR");
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this->easuUniform[0].type = EGL_UNIFORM_TYPE_4UIV;
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this->easuUniform[0].type = EGL_UNIFORM_TYPE_4UIV;
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this->easuUniform[0].location =
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this->easuUniform[0].location =
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@ -141,7 +156,6 @@ static bool egl_filterFFXFSR1Init(EGL_Filter ** filter)
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this->rcasUniform.type = EGL_UNIFORM_TYPE_4UI;
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this->rcasUniform.type = EGL_UNIFORM_TYPE_4UI;
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this->rcasUniform.location = egl_shaderGetUniform(this->rcas, "uConsts");
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this->rcasUniform.location = egl_shaderGetUniform(this->rcas, "uConsts");
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this->sharpness = option_get_float("eglFilter", "ffxFSRSharpness");
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rcasUpdateUniform(this);
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rcasUpdateUniform(this);
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if (!egl_framebufferInit(&this->easuFb))
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if (!egl_framebufferInit(&this->easuFb))
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@ -406,6 +420,8 @@ EGL_FilterOps egl_filterFFXFSR1Ops =
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.init = egl_filterFFXFSR1Init,
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.init = egl_filterFFXFSR1Init,
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.free = egl_filterFFXFSR1Free,
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.free = egl_filterFFXFSR1Free,
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.imguiConfig = egl_filterFFXFSR1ImguiConfig,
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.imguiConfig = egl_filterFFXFSR1ImguiConfig,
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.saveState = egl_filterFFXFSR1SaveState,
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.loadState = egl_filterFFXFSR1LoadState,
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.setup = egl_filterFFXFSR1Setup,
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.setup = egl_filterFFXFSR1Setup,
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.setOutputResHint = egl_filterFFXFSR1SetOutputResHint,
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.setOutputResHint = egl_filterFFXFSR1SetOutputResHint,
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.getOutputRes = egl_filterFFXFSR1GetOutputRes,
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.getOutputRes = egl_filterFFXFSR1GetOutputRes,
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