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[client] audio: allow the audiodev to determine the start fill level
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@@ -49,8 +49,9 @@ struct LG_AudioDevOps
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*/
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void (*setup)(int channels, int sampleRate, LG_AudioPullFn pullFn);
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/* called when playback is about to start */
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void (*start)(void);
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/* called when there is data available to start playback
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* return true if playback should start */
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bool (*start)(int framesBuffered);
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/* called when SPICE reports the audio stream has stopped */
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void (*stop)(void);
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