mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-21 21:17:19 +00:00
[host] windows/nvfbc/common: strip out broken "enhanced" event logic
This so called "enhanced" event logic is completely flawed and can never work correctly, better to strip it out and put our faith in windows to handle the events for us. And yes, I am fully aware I wrote the utter trash in the first place :)
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bfb47a0ae4
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041b95507d
@ -31,7 +31,6 @@ typedef struct LGEvent LGEvent;
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LGEvent * lgCreateEvent(bool autoReset, unsigned int msSpinTime);
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LGEvent * lgCreateEvent(bool autoReset, unsigned int msSpinTime);
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void lgFreeEvent (LGEvent * handle);
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void lgFreeEvent (LGEvent * handle);
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bool lgWaitEvent (LGEvent * handle, unsigned int timeout);
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bool lgWaitEvent (LGEvent * handle, unsigned int timeout);
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bool lgWaitEvents (LGEvent * handles[], int count, bool waitAll, unsigned int timeout);
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bool lgSignalEvent(LGEvent * handle);
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bool lgSignalEvent(LGEvent * handle);
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bool lgResetEvent (LGEvent * handle);
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bool lgResetEvent (LGEvent * handle);
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@ -25,132 +25,36 @@
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#include <windows.h>
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#include <windows.h>
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#include <stdatomic.h>
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#include <stdatomic.h>
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struct LGEvent
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{
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volatile int lock;
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bool reset;
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HANDLE handle;
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bool wrapped;
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unsigned int msSpinTime;
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_Atomic(bool) signaled;
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};
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LGEvent * lgCreateEvent(bool autoReset, unsigned int msSpinTime)
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LGEvent * lgCreateEvent(bool autoReset, unsigned int msSpinTime)
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{
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{
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LGEvent * event = (LGEvent *)malloc(sizeof(LGEvent));
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HANDLE handle = CreateEvent(NULL, autoReset ? FALSE : TRUE, FALSE, NULL);
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if (!event)
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if (!handle)
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{
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DEBUG_ERROR("out of ram");
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return NULL;
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}
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event->lock = 0;
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event->reset = autoReset;
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event->handle = CreateEvent(NULL, autoReset ? FALSE : TRUE, FALSE, NULL);
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event->wrapped = false;
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event->msSpinTime = msSpinTime;
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atomic_store(&event->signaled, false);
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if (!event->handle)
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{
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{
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DEBUG_WINERROR("Failed to create the event", GetLastError());
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DEBUG_WINERROR("Failed to create the event", GetLastError());
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free(event);
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return NULL;
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return NULL;
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}
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}
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return event;
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return (LGEvent *)handle;
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}
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}
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LGEvent * lgWrapEvent(void * handle)
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LGEvent * lgWrapEvent(void * handle)
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{
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{
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LGEvent * event = (LGEvent *)malloc(sizeof(LGEvent));
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return (LGEvent *)handle;
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if (!event)
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{
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DEBUG_ERROR("out of ram");
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return NULL;
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}
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event->lock = 0;
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event->reset = false;
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event->handle = (HANDLE)handle;
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event->wrapped = true;
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event->msSpinTime = 0;
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atomic_store(&event->signaled, false);
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return event;
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}
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}
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void lgFreeEvent(LGEvent * event)
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void lgFreeEvent(LGEvent * event)
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{
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{
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CloseHandle(event->handle);
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CloseHandle((HANDLE)event);
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}
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}
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bool lgWaitEvent(LGEvent * event, unsigned int timeout)
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bool lgWaitEvent(LGEvent * event, unsigned int timeout)
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{
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{
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// wrapped events can't be enahnced
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if (!event->wrapped)
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{
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if (event->reset)
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{
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if (atomic_exchange(&event->signaled, false))
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return true;
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}
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else
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{
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if (atomic_load(&event->signaled))
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return true;
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}
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if (timeout == 0)
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return false;
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if (event->msSpinTime)
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{
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unsigned int spinTime = event->msSpinTime;
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if (timeout != TIMEOUT_INFINITE)
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{
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if (timeout > event->msSpinTime)
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timeout -= event->msSpinTime;
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else
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{
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spinTime -= timeout;
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timeout = 0;
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}
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}
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uint64_t now = microtime();
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uint64_t end = now + spinTime * 1000;
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if (event->reset)
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{
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while(!atomic_exchange(&event->signaled, false))
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{
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now = microtime();
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if (now >= end)
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return false;
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}
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return true;
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}
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else
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{
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while(!atomic_load(&event->signaled))
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{
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now = microtime();
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if (now >= end)
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return false;
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}
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return true;
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}
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}
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}
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const DWORD to = (timeout == TIMEOUT_INFINITE) ? INFINITE : (DWORD)timeout;
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const DWORD to = (timeout == TIMEOUT_INFINITE) ? INFINITE : (DWORD)timeout;
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while(true)
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do
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{
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{
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switch(WaitForSingleObject(event->handle, to))
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switch(WaitForSingleObject((HANDLE)event, to))
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{
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{
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case WAIT_OBJECT_0:
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case WAIT_OBJECT_0:
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if (!event->reset)
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atomic_store(&event->signaled, true);
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return true;
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return true;
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case WAIT_ABANDONED:
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case WAIT_ABANDONED:
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@ -159,7 +63,6 @@ bool lgWaitEvent(LGEvent * event, unsigned int timeout)
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case WAIT_TIMEOUT:
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case WAIT_TIMEOUT:
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if (timeout == TIMEOUT_INFINITE)
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if (timeout == TIMEOUT_INFINITE)
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continue;
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continue;
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return false;
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return false;
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case WAIT_FAILED:
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case WAIT_FAILED:
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@ -168,63 +71,18 @@ bool lgWaitEvent(LGEvent * event, unsigned int timeout)
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}
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}
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DEBUG_ERROR("Unknown wait event return code");
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DEBUG_ERROR("Unknown wait event return code");
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return false;
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}
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}
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}
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while(0);
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bool lgWaitEvents(LGEvent * events[], int count, bool waitAll, unsigned int timeout)
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return false;
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{
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const DWORD to = (timeout == TIMEOUT_INFINITE) ? INFINITE : (DWORD)timeout;
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HANDLE * handles = (HANDLE *)malloc(sizeof(HANDLE) * count);
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for(int i = 0; i < count; ++i)
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handles[i] = events[i]->handle;
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while(true)
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{
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DWORD result = WaitForMultipleObjects(count, handles, waitAll, to);
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if (result >= WAIT_OBJECT_0 && result < count)
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{
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// null non signaled events from the handle list
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for(int i = 0; i < count; ++i)
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if (i != result && !lgWaitEvent(events[i], 0))
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events[i] = NULL;
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free(handles);
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return true;
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}
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if (result >= WAIT_ABANDONED_0 && result - WAIT_ABANDONED_0 < count)
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continue;
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switch(result)
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{
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case WAIT_TIMEOUT:
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if (timeout == TIMEOUT_INFINITE)
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continue;
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free(handles);
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return false;
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case WAIT_FAILED:
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DEBUG_WINERROR("Wait for event failed", GetLastError());
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free(handles);
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return false;
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}
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DEBUG_ERROR("Unknown wait event return code");
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free(handles);
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return false;
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}
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}
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}
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bool lgSignalEvent(LGEvent * event)
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bool lgSignalEvent(LGEvent * event)
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{
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{
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atomic_store(&event->signaled, true);
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return SetEvent((HANDLE)event);
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return SetEvent(event->handle);
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}
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}
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bool lgResetEvent(LGEvent * event)
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bool lgResetEvent(LGEvent * event)
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{
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{
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atomic_store(&event->signaled, false);
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return ResetEvent((HANDLE)event);
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return ResetEvent(event->handle);
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}
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}
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@ -58,7 +58,7 @@ struct iface
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NvFBCFrameGrabInfo grabInfo;
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NvFBCFrameGrabInfo grabInfo;
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LGEvent * frameEvent;
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LGEvent * frameEvent;
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LGEvent * cursorEvents[2];
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LGEvent * cursorEvent;
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int mouseX, mouseY, mouseHotX, mouseHotY;
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int mouseX, mouseY, mouseHotX, mouseHotY;
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bool mouseVisible, hasMousePosition;
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bool mouseVisible, hasMousePosition;
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@ -92,8 +92,16 @@ static void on_mouseMove(int x, int y)
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this->hasMousePosition = true;
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this->hasMousePosition = true;
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this->mouseX = x;
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this->mouseX = x;
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this->mouseY = y;
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this->mouseY = y;
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if (this->cursorEvents[0])
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lgSignalEvent(this->cursorEvents[0]);
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const CapturePointer pointer =
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{
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.positionUpdate = true,
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.visible = this->mouseVisible,
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.x = x - this->mouseHotX,
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.y = y - this->mouseHotY
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};
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this->postPointerBufferFn(pointer);
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}
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}
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static const char * nvfbc_getName(void)
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static const char * nvfbc_getName(void)
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@ -196,10 +204,8 @@ static bool nvfbc_init(void)
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return false;
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return false;
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}
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}
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this->cursorEvents[0] = lgCreateEvent(true, 10);
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if (this->seperateCursor)
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if (this->seperateCursor)
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this->cursorEvents[1] = lgWrapEvent(event);
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this->cursorEvent = lgWrapEvent(event);
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if (!this->mouseHookCreated)
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if (!this->mouseHookCreated)
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{
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{
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@ -232,7 +238,7 @@ static void nvfbc_stop(void)
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{
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{
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this->stop = true;
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this->stop = true;
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lgSignalEvent(this->cursorEvents[0]);
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lgSignalEvent(this->cursorEvent);
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lgSignalEvent(this->frameEvent);
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lgSignalEvent(this->frameEvent);
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if (this->pointerThread)
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if (this->pointerThread)
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@ -244,12 +250,7 @@ static void nvfbc_stop(void)
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static bool nvfbc_deinit(void)
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static bool nvfbc_deinit(void)
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{
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{
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if (this->cursorEvents[0])
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this->cursorEvent = NULL;
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{
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lgFreeEvent(this->cursorEvents[0]);
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this->cursorEvents[0] = NULL;
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}
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if (this->nvfbc)
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if (this->nvfbc)
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{
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{
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NvFBCToSysRelease(&this->nvfbc);
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NvFBCToSysRelease(&this->nvfbc);
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@ -378,13 +379,9 @@ static CaptureResult nvfbc_getFrame(FrameBuffer * frame,
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static int pointerThread(void * unused)
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static int pointerThread(void * unused)
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{
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{
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lgSignalEvent(this->cursorEvents[1]);
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while(!this->stop)
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while(!this->stop)
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{
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{
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LGEvent * events[2];
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if (!lgWaitEvent(this->cursorEvent, 1000))
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memcpy(&events, &this->cursorEvents, sizeof(LGEvent *) * 2);
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if (!lgWaitEvents(events, this->seperateCursor ? 2 : 1, false, 1000))
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continue;
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continue;
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if (this->stop)
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if (this->stop)
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@ -392,39 +389,31 @@ static int pointerThread(void * unused)
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CaptureResult result;
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CaptureResult result;
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CapturePointer pointer = { 0 };
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CapturePointer pointer = { 0 };
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bool hotspotUpdated = false;
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if (this->seperateCursor && events[1])
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void * data;
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uint32_t size;
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if (!this->getPointerBufferFn(&data, &size))
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{
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{
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void * data;
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DEBUG_WARN("failed to get a pointer buffer");
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uint32_t size;
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continue;
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if (!this->getPointerBufferFn(&data, &size))
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{
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DEBUG_WARN("failed to get a pointer buffer");
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continue;
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}
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result = NvFBCToSysGetCursor(this->nvfbc, &pointer, data, size);
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if (result != CAPTURE_RESULT_OK)
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{
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DEBUG_WARN("NvFBCToSysGetCursor failed");
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continue;
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}
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this->mouseVisible = pointer.visible;
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this->mouseHotX = pointer.hx;
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this->mouseHotY = pointer.hy;
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hotspotUpdated = true;
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}
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}
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if (events[0] || (hotspotUpdated && this->hasMousePosition))
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result = NvFBCToSysGetCursor(this->nvfbc, &pointer, data, size);
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if (result != CAPTURE_RESULT_OK)
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{
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{
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pointer.positionUpdate = true;
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DEBUG_WARN("NvFBCToSysGetCursor failed");
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pointer.visible = this->mouseVisible;
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continue;
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pointer.x = this->mouseX - this->mouseHotX;
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pointer.y = this->mouseY - this->mouseHotY;
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}
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}
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this->mouseVisible = pointer.visible;
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this->mouseHotX = pointer.hx;
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this->mouseHotY = pointer.hy;
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pointer.positionUpdate = true;
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pointer.visible = this->mouseVisible;
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pointer.x = this->mouseX - pointer.hx;
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pointer.y = this->mouseY - pointer.hy;
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this->postPointerBufferFn(pointer);
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this->postPointerBufferFn(pointer);
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}
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}
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