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https://github.com/gnif/LookingGlass.git
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[client] imgui: ask display server to display cursors
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11a5864969
commit
0402dd521a
@ -661,6 +661,35 @@ static inline void mergeRect(struct Rect * dest, const struct Rect * a, const st
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dest->h = y2 - dest->y;
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dest->h = y2 - dest->y;
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}
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}
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static inline LG_DSPointer mapImGuiCursor(ImGuiMouseCursor cursor)
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{
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switch (cursor)
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{
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case ImGuiMouseCursor_None:
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return LG_POINTER_NONE;
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case ImGuiMouseCursor_Arrow:
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return LG_POINTER_ARROW;
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case ImGuiMouseCursor_TextInput:
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return LG_POINTER_INPUT;
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case ImGuiMouseCursor_ResizeAll:
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return LG_POINTER_MOVE;
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case ImGuiMouseCursor_ResizeNS:
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return LG_POINTER_RESIZE_NS;
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case ImGuiMouseCursor_ResizeEW:
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return LG_POINTER_RESIZE_EW;
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case ImGuiMouseCursor_ResizeNESW:
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return LG_POINTER_RESIZE_NESW;
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case ImGuiMouseCursor_ResizeNWSE:
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return LG_POINTER_RESIZE_NWSE;
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case ImGuiMouseCursor_Hand:
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return LG_POINTER_HAND;
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case ImGuiMouseCursor_NotAllowed:
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return LG_POINTER_NOT_ALLOWED;
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default:
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return LG_POINTER_ARROW;
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}
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}
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int app_renderOverlay(struct Rect * rects, int maxRects)
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int app_renderOverlay(struct Rect * rects, int maxRects)
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{
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{
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int totalRects = 0;
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int totalRects = 0;
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@ -675,6 +704,16 @@ int app_renderOverlay(struct Rect * rects, int maxRects)
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totalDamage = true;
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totalDamage = true;
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ImDrawList_AddRectFilled(igGetBackgroundDrawListNil(), (ImVec2) { 0.0f , 0.0f },
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ImDrawList_AddRectFilled(igGetBackgroundDrawListNil(), (ImVec2) { 0.0f , 0.0f },
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g_state.io->DisplaySize, 0xCC000000, 0, 0);
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g_state.io->DisplaySize, 0xCC000000, 0, 0);
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bool test;
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igShowDemoWindow(&test);
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ImGuiMouseCursor cursor = igGetMouseCursor();
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if (cursor != g_state.cursorLast)
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{
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g_state.ds->setPointer(mapImGuiCursor(cursor));
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g_state.cursorLast = cursor;
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}
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}
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}
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// render the overlays
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// render the overlays
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@ -136,6 +136,7 @@ static void bind_passthrough(int sc, void * opaque)
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static void bind_toggleOverlay(int sc, void * opaque)
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static void bind_toggleOverlay(int sc, void * opaque)
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{
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{
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g_state.overlayInput ^= true;
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g_state.overlayInput ^= true;
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g_state.cursorLast = -2;
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if (g_state.overlayInput)
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if (g_state.overlayInput)
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{
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{
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g_state.io->ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
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g_state.io->ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
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@ -780,6 +780,8 @@ static int lg_run(void)
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g_state.io = igGetIO();
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g_state.io = igGetIO();
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g_state.style = igGetStyle();
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g_state.style = igGetStyle();
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g_state.io->BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
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g_state.windowScale = 1.0;
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g_state.windowScale = 1.0;
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g_state.fontName = util_getUIFont(g_params.uiFont);
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g_state.fontName = util_getUIFont(g_params.uiFont);
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DEBUG_INFO("Using font: %s", g_state.fontName);
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DEBUG_INFO("Using font: %s", g_state.fontName);
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@ -48,12 +48,13 @@ struct AppState
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{
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{
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enum RunState state;
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enum RunState state;
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ImGuiIO * io;
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ImGuiIO * io;
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ImGuiStyle * style;
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ImGuiStyle * style;
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struct ll * overlays;
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struct ll * overlays;
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char * fontName;
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char * fontName;
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ImFont * fontLarge;
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ImFont * fontLarge;
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bool overlayInput;
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bool overlayInput;
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ImGuiMouseCursor cursorLast;
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bool alertShow;
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bool alertShow;
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char * alertMessage;
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char * alertMessage;
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