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[client] x11: make use of eglSwapBuffersWithDamage if it's available
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@ -943,6 +943,39 @@ static EGLNativeWindowType x11GetEGLNativeWindow(void)
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static void x11EGLSwapBuffers(EGLDisplay display, EGLSurface surface,
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const struct Rect * damage, int count)
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{
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static bool detectDone = false;
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static eglSwapBuffersWithDamageKHR_t swapWithDamage = NULL;
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if (!detectDone)
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{
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const char *exts = eglQueryString(display, EGL_EXTENSIONS);
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DEBUG_INFO("%s", exts);
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if (util_hasGLExt(exts, "EGL_KHR_swap_buffers_with_damage"))
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swapWithDamage = g_egl_dynProcs.eglSwapBuffersWithDamageKHR;
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else if (util_hasGLExt(exts, "EGL_EXT_swap_buffers_with_damage"))
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swapWithDamage = g_egl_dynProcs.eglSwapBuffersWithDamageEXT;
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if (swapWithDamage)
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DEBUG_INFO("Using eglSwapBuffersWithDamage");
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detectDone = true;
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}
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if (swapWithDamage && count)
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{
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EGLint rects[count*4];
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EGLint *p = rects;
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for(int i = 0; i < count; ++i, p += 4)
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{
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p[0] = damage[i].x;
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p[1] = damage[i].y;
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p[2] = damage[i].w;
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p[3] = damage[i].h;
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}
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swapWithDamage(display, surface, rects, count);
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}
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else
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eglSwapBuffers(display, surface);
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}
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#endif
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