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https://github.com/gnif/LookingGlass.git
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[client] egl: revert glsync changes
`process` and `bind` are called from the same thread in order, there is no need for atomic usage here. This reverts commit3d7dbd6371
. This reverts commitb3db1ba10b
.
This commit is contained in:
parent
e949f2f8d2
commit
037b76750a
@ -41,9 +41,11 @@ static void eglTexBuffer_cleanup(TextureBuffer * this)
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if (this->sampler)
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if (this->sampler)
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glDeleteSamplers(1, &this->sampler);
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glDeleteSamplers(1, &this->sampler);
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GLsync sync = atomic_exchange(&this->sync, 0);
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if (this->sync)
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if (sync)
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{
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glDeleteSync(sync);
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glDeleteSync(this->sync);
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this->sync = 0;
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}
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}
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}
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// common functions
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// common functions
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@ -66,7 +68,6 @@ bool eglTexBuffer_init(EGL_Texture ** texture, EGLDisplay * display)
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this = UPCAST(TextureBuffer, *texture);
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this = UPCAST(TextureBuffer, *texture);
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this->texCount = 1;
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this->texCount = 1;
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atomic_init(&this->sync, 0);
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return true;
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return true;
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}
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}
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@ -199,7 +200,7 @@ EGL_TexStatus eglTexBuffer_stream_process(EGL_Texture * texture)
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GLuint tex = this->tex[this->bufIndex];
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GLuint tex = this->tex[this->bufIndex];
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EGL_TexBuffer * buffer = &this->buf[this->bufIndex];
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EGL_TexBuffer * buffer = &this->buf[this->bufIndex];
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if (buffer->updated && atomic_load(&this->sync) == 0)
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if (buffer->updated && this->sync == 0)
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{
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{
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this->rIndex = this->bufIndex;
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this->rIndex = this->bufIndex;
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if (++this->bufIndex == this->texCount)
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if (++this->bufIndex == this->texCount)
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@ -225,8 +226,7 @@ EGL_TexStatus eglTexBuffer_stream_process(EGL_Texture * texture)
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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this->sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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glDeleteSync(atomic_exchange(&this->sync, sync));
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glFlush();
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glFlush();
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}
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}
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@ -240,14 +240,14 @@ EGL_TexStatus eglTexBuffer_stream_bind(EGL_Texture * texture)
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if (this->rIndex == -1)
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if (this->rIndex == -1)
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return EGL_TEX_STATUS_NOTREADY;
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return EGL_TEX_STATUS_NOTREADY;
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GLsync sync = atomic_exchange(&this->sync, 0);
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if (this->sync)
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if (sync)
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{
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{
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switch(glClientWaitSync(sync, 0, 20000000)) // 20ms
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switch(glClientWaitSync(this->sync, 0, 20000000)) // 20ms
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{
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{
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case GL_ALREADY_SIGNALED:
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case GL_ALREADY_SIGNALED:
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case GL_CONDITION_SATISFIED:
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case GL_CONDITION_SATISFIED:
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glDeleteSync(sync);
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glDeleteSync(this->sync);
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this->sync = 0;
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break;
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break;
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case GL_TIMEOUT_EXPIRED:
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case GL_TIMEOUT_EXPIRED:
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@ -255,7 +255,8 @@ EGL_TexStatus eglTexBuffer_stream_bind(EGL_Texture * texture)
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case GL_WAIT_FAILED:
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case GL_WAIT_FAILED:
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case GL_INVALID_VALUE:
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case GL_INVALID_VALUE:
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glDeleteSync(sync);
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glDeleteSync(this->sync);
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this->sync = 0;
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DEBUG_GL_ERROR("glClientWaitSync failed");
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DEBUG_GL_ERROR("glClientWaitSync failed");
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return EGL_TEX_STATUS_ERROR;
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return EGL_TEX_STATUS_ERROR;
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}
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}
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@ -31,16 +31,16 @@ typedef struct TextureBuffer
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EGL_Texture base;
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EGL_Texture base;
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bool free;
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bool free;
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EGL_TexFormat format;
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EGL_TexFormat format;
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int texCount;
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int texCount;
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GLuint tex[EGL_TEX_BUFFER_MAX];
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GLuint tex[EGL_TEX_BUFFER_MAX];
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GLuint sampler;
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GLuint sampler;
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EGL_TexBuffer buf[EGL_TEX_BUFFER_MAX];
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EGL_TexBuffer buf[EGL_TEX_BUFFER_MAX];
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int bufFree;
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int bufFree;
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_Atomic(GLsync) sync;
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GLsync sync;
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LG_Lock copyLock;
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LG_Lock copyLock;
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int bufIndex;
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int bufIndex;
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int rIndex;
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int rIndex;
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}
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}
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TextureBuffer;
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TextureBuffer;
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