mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
[client] egl: make better use of the second thread for streaming
This commit is contained in:
parent
dc3e89e65c
commit
01bfd2e090
@ -109,6 +109,8 @@ typedef struct LG_Renderer
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LG_RendererOnFrameEvent on_frame_event;
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LG_RendererOnFrameEvent on_frame_event;
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LG_RendererOnAlert on_alert;
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LG_RendererOnAlert on_alert;
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LG_RendererRender render_startup;
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LG_RendererRender render_startup;
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LG_RendererRender render_begin;
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LG_RendererRender render_end;
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LG_RendererRender render;
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LG_RendererRender render;
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LG_RendererUpdateFPS update_fps;
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LG_RendererUpdateFPS update_fps;
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}
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}
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@ -18,6 +18,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "desktop.h"
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#include "desktop.h"
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#include "egl.h"
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#include "common/debug.h"
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#include "common/debug.h"
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#include "common/option.h"
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#include "common/option.h"
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#include "common/locking.h"
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#include "common/locking.h"
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@ -47,22 +48,19 @@ struct DesktopShader
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struct EGL_Desktop
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struct EGL_Desktop
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{
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{
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void * egl;
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EGL_Texture * texture;
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EGL_Texture * texture;
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struct DesktopShader * shader; // the active shader
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struct DesktopShader * shader; // the active shader
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EGL_Model * model;
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EGL_Model * model;
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// internals
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int width, height;
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// shader instances
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// shader instances
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struct DesktopShader shader_generic;
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struct DesktopShader shader_generic;
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struct DesktopShader shader_yuv;
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struct DesktopShader shader_yuv;
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// internals
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LG_Lock updateLock;
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enum EGL_PixelFormat pixFmt;
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unsigned int width, height;
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unsigned int pitch;
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const FrameBuffer * frame;
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bool update;
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// night vision
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// night vision
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KeybindHandle kbNV;
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KeybindHandle kbNV;
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int nvMax;
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int nvMax;
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@ -97,7 +95,7 @@ static bool egl_init_desktop_shader(
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return true;
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return true;
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}
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}
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bool egl_desktop_init(EGL_Desktop ** desktop)
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bool egl_desktop_init(void * egl, EGL_Desktop ** desktop)
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{
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{
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*desktop = (EGL_Desktop *)malloc(sizeof(EGL_Desktop));
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*desktop = (EGL_Desktop *)malloc(sizeof(EGL_Desktop));
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if (!*desktop)
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if (!*desktop)
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@ -141,8 +139,7 @@ bool egl_desktop_init(EGL_Desktop ** desktop)
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egl_model_set_default((*desktop)->model);
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egl_model_set_default((*desktop)->model);
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egl_model_set_texture((*desktop)->model, (*desktop)->texture);
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egl_model_set_texture((*desktop)->model, (*desktop)->texture);
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LG_LOCK_INIT((*desktop)->updateLock);
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(*desktop)->egl = egl;
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(*desktop)->kbNV = app_register_keybind(SDL_SCANCODE_N, egl_desktop_toggle_nv, *desktop);
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(*desktop)->kbNV = app_register_keybind(SDL_SCANCODE_N, egl_desktop_toggle_nv, *desktop);
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(*desktop)->nvMax = option_get_int("egl", "nvGainMax");
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(*desktop)->nvMax = option_get_int("egl", "nvGainMax");
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@ -168,8 +165,6 @@ void egl_desktop_free(EGL_Desktop ** desktop)
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if (!*desktop)
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if (!*desktop)
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return;
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return;
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LG_LOCK_FREE((*desktop)->updateLock);
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egl_texture_free(&(*desktop)->texture );
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egl_texture_free(&(*desktop)->texture );
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egl_shader_free (&(*desktop)->shader_generic.shader);
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egl_shader_free (&(*desktop)->shader_generic.shader);
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egl_shader_free (&(*desktop)->shader_yuv.shader );
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egl_shader_free (&(*desktop)->shader_yuv.shader );
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@ -181,90 +176,81 @@ void egl_desktop_free(EGL_Desktop ** desktop)
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*desktop = NULL;
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*desktop = NULL;
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}
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}
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bool egl_desktop_prepare_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const FrameBuffer * frame)
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bool egl_desktop_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const FrameBuffer * frame)
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{
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{
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if (sourceChanged)
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if (sourceChanged)
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{
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{
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LG_LOCK(desktop->updateLock);
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enum EGL_PixelFormat pixFmt;
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switch(format.type)
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switch(format.type)
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{
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{
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case FRAME_TYPE_BGRA:
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case FRAME_TYPE_BGRA:
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desktop->pixFmt = EGL_PF_BGRA;
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pixFmt = EGL_PF_BGRA;
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desktop->shader = &desktop->shader_generic;
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desktop->shader = &desktop->shader_generic;
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break;
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break;
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case FRAME_TYPE_RGBA:
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case FRAME_TYPE_RGBA:
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desktop->pixFmt = EGL_PF_RGBA;
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pixFmt = EGL_PF_RGBA;
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desktop->shader = &desktop->shader_generic;
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desktop->shader = &desktop->shader_generic;
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break;
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break;
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case FRAME_TYPE_RGBA10:
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case FRAME_TYPE_RGBA10:
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desktop->pixFmt = EGL_PF_RGBA10;
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pixFmt = EGL_PF_RGBA10;
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desktop->shader = &desktop->shader_generic;
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desktop->shader = &desktop->shader_generic;
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break;
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break;
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case FRAME_TYPE_YUV420:
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case FRAME_TYPE_YUV420:
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desktop->pixFmt = EGL_PF_YUV420;
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pixFmt = EGL_PF_YUV420;
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desktop->shader = &desktop->shader_yuv;
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desktop->shader = &desktop->shader_yuv;
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break;
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break;
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default:
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default:
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DEBUG_ERROR("Unsupported frame format");
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DEBUG_ERROR("Unsupported frame format");
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LG_UNLOCK(desktop->updateLock);
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return false;
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return false;
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}
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}
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desktop->width = format.width;
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desktop->width = format.width;
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desktop->height = format.height;
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desktop->height = format.height;
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desktop->pitch = format.pitch;
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desktop->frame = frame;
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desktop->update = true;
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/* defer the actual update as the format has changed and we need to issue GL commands first */
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egl_lock(desktop->egl);
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LG_UNLOCK(desktop->updateLock);
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return true;
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}
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/* update the texture now */
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return egl_texture_update_from_frame(desktop->texture, frame);
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}
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void egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged)
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{
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if (sourceChanged)
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{
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LG_LOCK(desktop->updateLock);
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if (!egl_texture_setup(
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if (!egl_texture_setup(
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desktop->texture,
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desktop->texture,
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desktop->pixFmt,
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pixFmt,
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desktop->width,
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format.width,
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desktop->height,
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format.height,
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desktop->pitch,
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format.pitch,
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true // streaming texture
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true // streaming texture
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))
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))
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{
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{
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egl_unlock(desktop->egl);
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DEBUG_ERROR("Failed to setup the desktop texture");
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DEBUG_ERROR("Failed to setup the desktop texture");
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LG_UNLOCK(desktop->updateLock);
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return false;
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return;
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}
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}
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LG_UNLOCK(desktop->updateLock);
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egl_unlock(desktop->egl);
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}
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}
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if (desktop->update)
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if (!egl_texture_update_from_frame(desktop->texture, frame))
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return false;
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egl_lock(desktop->egl);
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enum EGL_TexStatus status;
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if ((status = egl_texture_process(desktop->texture)) != EGL_TEX_STATUS_OK)
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{
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{
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desktop->update = false;
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if (status != EGL_TEX_STATUS_NOTREADY)
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egl_texture_update_from_frame(desktop->texture, desktop->frame);
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{
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DEBUG_ERROR("Failed to process the desktop texture");
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egl_unlock(desktop->egl);
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}
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}
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}
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}
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egl_unlock(desktop->egl);
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return true;
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}
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest)
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest)
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{
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{
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if (!desktop->shader)
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if (!desktop->shader)
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return false;
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return false;
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if (egl_texture_process(desktop->texture) != EGL_TEX_STATUS_OK)
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return false;
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const struct DesktopShader * shader = desktop->shader;
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const struct DesktopShader * shader = desktop->shader;
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egl_shader_use(shader->shader);
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egl_shader_use(shader->shader);
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glUniform4f(shader->uDesktopPos , x, y, scaleX, scaleY);
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glUniform4f(shader->uDesktopPos , x, y, scaleX, scaleY);
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@ -25,9 +25,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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typedef struct EGL_Desktop EGL_Desktop;
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typedef struct EGL_Desktop EGL_Desktop;
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bool egl_desktop_init(EGL_Desktop ** desktop);
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bool egl_desktop_init(void * egl, EGL_Desktop ** desktop);
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void egl_desktop_free(EGL_Desktop ** desktop);
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void egl_desktop_free(EGL_Desktop ** desktop);
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bool egl_desktop_prepare_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const FrameBuffer * frame);
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bool egl_desktop_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const FrameBuffer * frame);
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void egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged);
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest);
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest);
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@ -23,6 +23,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "common/option.h"
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#include "common/option.h"
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#include "common/sysinfo.h"
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#include "common/sysinfo.h"
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#include "common/time.h"
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#include "common/time.h"
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#include "common/locking.h"
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#include "utils.h"
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#include "utils.h"
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#include "dynamic/fonts.h"
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#include "dynamic/fonts.h"
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@ -58,7 +59,8 @@ struct Inst
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EGLDisplay display;
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EGLDisplay display;
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EGLConfig configs;
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EGLConfig configs;
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EGLSurface surface;
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EGLSurface surface;
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EGLContext context;
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LG_Lock lock;
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EGLContext context, frameContext;
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EGL_Desktop * desktop; // the desktop
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EGL_Desktop * desktop; // the desktop
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EGL_Cursor * cursor; // the mouse cursor
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EGL_Cursor * cursor; // the mouse cursor
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@ -67,7 +69,6 @@ struct Inst
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EGL_Alert * alert; // the alert display
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EGL_Alert * alert; // the alert display
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LG_RendererFormat format;
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LG_RendererFormat format;
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bool sourceChanged;
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uint64_t waitFadeTime;
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uint64_t waitFadeTime;
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bool waitDone;
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bool waitDone;
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@ -170,6 +171,7 @@ bool egl_create(void ** opaque, const LG_RendererParams params)
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this->scaleY = 1.0f;
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this->scaleY = 1.0f;
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this->screenScaleX = 1.0f;
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this->screenScaleX = 1.0f;
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this->screenScaleY = 1.0f;
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this->screenScaleY = 1.0f;
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LG_LOCK_INIT(this->lock);
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this->font = LG_Fonts[0];
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this->font = LG_Fonts[0];
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if (!this->font->create(&this->fontObj, NULL, 16))
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if (!this->font->create(&this->fontObj, NULL, 16))
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@ -220,6 +222,8 @@ void egl_deinitialize(void * opaque)
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egl_splash_free (&this->splash);
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egl_splash_free (&this->splash);
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egl_alert_free (&this->alert );
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egl_alert_free (&this->alert );
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LG_LOCK_FREE(this->lock);
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free(this);
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free(this);
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}
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}
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@ -296,25 +300,52 @@ bool egl_on_mouse_event(void * opaque, const bool visible, const int x, const in
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return true;
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return true;
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}
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}
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void egl_lock(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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LG_LOCK(this->lock);
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eglMakeCurrent(this->display, this->surface, this->surface, this->frameContext);
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}
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void egl_unlock(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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LG_UNLOCK(this->lock);
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}
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bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const FrameBuffer * frame)
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bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const FrameBuffer * frame)
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{
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{
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struct Inst * this = (struct Inst *)opaque;
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struct Inst * this = (struct Inst *)opaque;
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this->sourceChanged = (
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const bool sourceChanged = (
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this->sourceChanged ||
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this->format.type != format.type ||
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this->format.type != format.type ||
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this->format.width != format.width ||
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this->format.width != format.width ||
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this->format.height != format.height ||
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this->format.height != format.height ||
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this->format.pitch != format.pitch
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this->format.pitch != format.pitch
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);
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);
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if (this->sourceChanged)
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if (sourceChanged)
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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this->useNearest = this->width < format.width || this->height < format.height;
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this->useNearest = this->width < format.width || this->height < format.height;
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if (!egl_desktop_prepare_update(this->desktop, this->sourceChanged, format, frame))
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if (!this->frameContext)
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{
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{
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DEBUG_INFO("Failed to prepare to update the desktop");
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static EGLint attrs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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if (!(this->frameContext = eglCreateContext(this->display, this->configs, this->context, attrs)))
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{
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DEBUG_ERROR("Failed to create the frame context");
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return false;
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}
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}
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if (!egl_desktop_update(this->desktop, sourceChanged, format, frame))
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{
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DEBUG_INFO("Failed to to update the desktop");
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return false;
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return false;
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}
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}
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@ -470,7 +501,7 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
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eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
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if (!egl_desktop_init(&this->desktop))
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if (!egl_desktop_init(this, &this->desktop))
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{
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{
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DEBUG_ERROR("Failed to initialize the desktop");
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DEBUG_ERROR("Failed to initialize the desktop");
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return false;
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return false;
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@ -503,6 +534,21 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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return true;
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return true;
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}
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}
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bool egl_render_begin(void * opaque, SDL_Window * window)
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{
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struct Inst * this = (struct Inst *)opaque;
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LG_LOCK(this->lock);
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return eglMakeCurrent(this->display, this->surface, this->surface, this->context);
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}
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bool egl_render_end(void * opaque, SDL_Window * window)
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{
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struct Inst * this = (struct Inst *)opaque;
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bool ret = eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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LG_UNLOCK(this->lock);
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return ret;
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}
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bool egl_render(void * opaque, SDL_Window * window)
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bool egl_render(void * opaque, SDL_Window * window)
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{
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{
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struct Inst * this = (struct Inst *)opaque;
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struct Inst * this = (struct Inst *)opaque;
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@ -554,11 +600,6 @@ bool egl_render(void * opaque, SDL_Window * window)
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|
||||||
egl_fps_render(this->fps, this->screenScaleX, this->screenScaleY);
|
egl_fps_render(this->fps, this->screenScaleX, this->screenScaleY);
|
||||||
eglSwapBuffers(this->display, this->surface);
|
eglSwapBuffers(this->display, this->surface);
|
||||||
|
|
||||||
// defer texture uploads until after the flip to avoid stalling
|
|
||||||
egl_desktop_perform_update(this->desktop, this->sourceChanged);
|
|
||||||
|
|
||||||
this->sourceChanged = false;
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -584,6 +625,8 @@ struct LG_Renderer LGR_EGL =
|
|||||||
.on_frame_event = egl_on_frame_event,
|
.on_frame_event = egl_on_frame_event,
|
||||||
.on_alert = egl_on_alert,
|
.on_alert = egl_on_alert,
|
||||||
.render_startup = egl_render_startup,
|
.render_startup = egl_render_startup,
|
||||||
|
.render_begin = egl_render_begin,
|
||||||
|
.render_end = egl_render_end,
|
||||||
.render = egl_render,
|
.render = egl_render,
|
||||||
.update_fps = egl_update_fps
|
.update_fps = egl_update_fps
|
||||||
};
|
};
|
||||||
|
28
client/renderers/EGL/egl.h
Normal file
28
client/renderers/EGL/egl.h
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
/*
|
||||||
|
Looking Glass - KVM FrameRelay (KVMFR) Client
|
||||||
|
Copyright (C) 2017-2020 Geoffrey McRae <geoff@hostfission.com>
|
||||||
|
https://looking-glass.hostfission.com
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify it under
|
||||||
|
the terms of the GNU General Public License as published by the Free Software
|
||||||
|
Foundation; either version 2 of the License, or (at your option) any later
|
||||||
|
version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||||
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||||
|
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License along with
|
||||||
|
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||||
|
Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <stdbool.h>
|
||||||
|
|
||||||
|
#include "interface/renderer.h"
|
||||||
|
|
||||||
|
/* helpers to lock and make current the secondary context for the desktop */
|
||||||
|
void egl_lock(void * opaque);
|
||||||
|
void egl_unlock(void * opaque);
|
@ -119,6 +119,41 @@ void egl_texture_free(EGL_Texture ** texture)
|
|||||||
*texture = NULL;
|
*texture = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool egl_texture_map(EGL_Texture * texture)
|
||||||
|
{
|
||||||
|
// release old PBOs and delete and re-create the buffers
|
||||||
|
for(int i = 0; i < TEXTURE_COUNT; ++i)
|
||||||
|
{
|
||||||
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
|
||||||
|
texture->tex[i].map = glMapBufferRange(
|
||||||
|
GL_PIXEL_UNPACK_BUFFER,
|
||||||
|
0,
|
||||||
|
texture->pboBufferSize,
|
||||||
|
GL_MAP_WRITE_BIT |
|
||||||
|
GL_MAP_UNSYNCHRONIZED_BIT |
|
||||||
|
GL_MAP_INVALIDATE_BUFFER_BIT
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!texture->tex[i].map)
|
||||||
|
{
|
||||||
|
EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void egl_texture_unmap(EGL_Texture * texture)
|
||||||
|
{
|
||||||
|
for(int i = 0; i < TEXTURE_COUNT; ++i)
|
||||||
|
{
|
||||||
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
|
||||||
|
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming)
|
bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming)
|
||||||
{
|
{
|
||||||
int planeCount;
|
int planeCount;
|
||||||
@ -232,8 +267,8 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
|
|||||||
}
|
}
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
if (streaming)
|
egl_texture_unmap(texture);
|
||||||
{
|
|
||||||
// release old PBOs and delete and re-create the buffers
|
// release old PBOs and delete and re-create the buffers
|
||||||
for(int i = 0; i < TEXTURE_COUNT; ++i)
|
for(int i = 0; i < TEXTURE_COUNT; ++i)
|
||||||
{
|
{
|
||||||
@ -252,28 +287,12 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
|
|||||||
GL_PIXEL_UNPACK_BUFFER,
|
GL_PIXEL_UNPACK_BUFFER,
|
||||||
texture->pboBufferSize,
|
texture->pboBufferSize,
|
||||||
NULL,
|
NULL,
|
||||||
GL_MAP_PERSISTENT_BIT |
|
|
||||||
GL_MAP_WRITE_BIT
|
GL_MAP_WRITE_BIT
|
||||||
);
|
);
|
||||||
|
}
|
||||||
|
|
||||||
texture->tex[i].map = glMapBufferRange(
|
if (!egl_texture_map(texture))
|
||||||
GL_PIXEL_UNPACK_BUFFER,
|
|
||||||
0,
|
|
||||||
texture->pboBufferSize,
|
|
||||||
GL_MAP_PERSISTENT_BIT |
|
|
||||||
GL_MAP_WRITE_BIT |
|
|
||||||
GL_MAP_UNSYNCHRONIZED_BIT |
|
|
||||||
GL_MAP_INVALIDATE_BUFFER_BIT
|
|
||||||
);
|
|
||||||
|
|
||||||
if (!texture->tex[i].map)
|
|
||||||
{
|
|
||||||
EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize);
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
}
|
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -295,8 +314,6 @@ bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
|
|||||||
{
|
{
|
||||||
if (texture->streaming)
|
if (texture->streaming)
|
||||||
{
|
{
|
||||||
/* NOTE: DO NOT use any gl commands here as streaming must be thread safe */
|
|
||||||
|
|
||||||
union TexState s;
|
union TexState s;
|
||||||
s.v = atomic_load_explicit(&texture->state.v, memory_order_acquire);
|
s.v = atomic_load_explicit(&texture->state.v, memory_order_acquire);
|
||||||
|
|
||||||
@ -368,6 +385,7 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
|
|||||||
return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
|
return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
|
||||||
|
|
||||||
/* update the texture */
|
/* update the texture */
|
||||||
|
egl_texture_unmap(texture);
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[s.u].pbo);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[s.u].pbo);
|
||||||
for(int p = 0; p < texture->planeCount; ++p)
|
for(int p = 0; p < texture->planeCount; ++p)
|
||||||
{
|
{
|
||||||
@ -377,7 +395,6 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
|
|||||||
texture->format, texture->dataType, (const void *)texture->offsets[p]);
|
texture->format, texture->dataType, (const void *)texture->offsets[p]);
|
||||||
|
|
||||||
}
|
}
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
||||||
|
|
||||||
/* create a fence to prevent usage before the update is complete */
|
/* create a fence to prevent usage before the update is complete */
|
||||||
texture->tex[s.u].sync =
|
texture->tex[s.u].sync =
|
||||||
@ -385,6 +402,9 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
|
|||||||
|
|
||||||
atomic_store_explicit(&texture->state.u, nextu, memory_order_release);
|
atomic_store_explicit(&texture->state.u, nextu, memory_order_release);
|
||||||
|
|
||||||
|
/* remap the for the next update */
|
||||||
|
egl_texture_map(texture);
|
||||||
|
|
||||||
texture->ready = true;
|
texture->ready = true;
|
||||||
return EGL_TEX_STATUS_OK;
|
return EGL_TEX_STATUS_OK;
|
||||||
}
|
}
|
||||||
|
@ -180,6 +180,10 @@ static int renderThread(void * unused)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (state.lgr->render_begin && !state.lgr->render_begin(state.lgrData,
|
||||||
|
state.window))
|
||||||
|
break;
|
||||||
|
|
||||||
if (state.lgrResize)
|
if (state.lgrResize)
|
||||||
{
|
{
|
||||||
if (state.lgr)
|
if (state.lgr)
|
||||||
@ -209,6 +213,10 @@ static int renderThread(void * unused)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (state.lgr->render_end && !state.lgr->render_end(state.lgrData,
|
||||||
|
state.window))
|
||||||
|
break;
|
||||||
|
|
||||||
if (!state.resizeDone && state.resizeTimeout < microtime())
|
if (!state.resizeDone && state.resizeTimeout < microtime())
|
||||||
{
|
{
|
||||||
SDL_SetWindowSize(
|
SDL_SetWindowSize(
|
||||||
|
Loading…
Reference in New Issue
Block a user