mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-10-11 01:48:09 +00:00
[client] egl: make better use of the second thread for streaming
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@@ -119,6 +119,41 @@ void egl_texture_free(EGL_Texture ** texture)
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*texture = NULL;
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}
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static bool egl_texture_map(EGL_Texture * texture)
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{
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// release old PBOs and delete and re-create the buffers
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for(int i = 0; i < TEXTURE_COUNT; ++i)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
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texture->tex[i].map = glMapBufferRange(
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GL_PIXEL_UNPACK_BUFFER,
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0,
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texture->pboBufferSize,
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GL_MAP_WRITE_BIT |
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GL_MAP_UNSYNCHRONIZED_BIT |
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GL_MAP_INVALIDATE_BUFFER_BIT
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);
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if (!texture->tex[i].map)
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{
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EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize);
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return false;
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}
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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return true;
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}
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static void egl_texture_unmap(EGL_Texture * texture)
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{
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for(int i = 0; i < TEXTURE_COUNT; ++i)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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}
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}
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bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming)
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{
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int planeCount;
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@@ -232,49 +267,33 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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if (streaming)
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egl_texture_unmap(texture);
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// release old PBOs and delete and re-create the buffers
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for(int i = 0; i < TEXTURE_COUNT; ++i)
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{
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// release old PBOs and delete and re-create the buffers
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for(int i = 0; i < TEXTURE_COUNT; ++i)
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if (texture->tex[i].hasPBO)
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{
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if (texture->tex[i].hasPBO)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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glDeleteBuffers(1, &texture->tex[i].pbo);
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}
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glGenBuffers(1, &texture->tex[i].pbo);
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texture->tex[i].hasPBO = true;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
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glBufferStorage(
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GL_PIXEL_UNPACK_BUFFER,
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texture->pboBufferSize,
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NULL,
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_WRITE_BIT
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);
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texture->tex[i].map = glMapBufferRange(
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GL_PIXEL_UNPACK_BUFFER,
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0,
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texture->pboBufferSize,
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_WRITE_BIT |
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GL_MAP_UNSYNCHRONIZED_BIT |
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GL_MAP_INVALIDATE_BUFFER_BIT
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);
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if (!texture->tex[i].map)
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{
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EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize);
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return false;
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}
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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glDeleteBuffers(1, &texture->tex[i].pbo);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glGenBuffers(1, &texture->tex[i].pbo);
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texture->tex[i].hasPBO = true;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
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glBufferStorage(
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GL_PIXEL_UNPACK_BUFFER,
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texture->pboBufferSize,
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NULL,
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GL_MAP_WRITE_BIT
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);
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}
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if (!egl_texture_map(texture))
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return false;
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return true;
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}
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@@ -295,8 +314,6 @@ bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
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{
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if (texture->streaming)
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{
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/* NOTE: DO NOT use any gl commands here as streaming must be thread safe */
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union TexState s;
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s.v = atomic_load_explicit(&texture->state.v, memory_order_acquire);
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@@ -368,6 +385,7 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
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return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
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/* update the texture */
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egl_texture_unmap(texture);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[s.u].pbo);
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for(int p = 0; p < texture->planeCount; ++p)
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{
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@@ -377,7 +395,6 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
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texture->format, texture->dataType, (const void *)texture->offsets[p]);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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/* create a fence to prevent usage before the update is complete */
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texture->tex[s.u].sync =
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@@ -385,6 +402,9 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
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atomic_store_explicit(&texture->state.u, nextu, memory_order_release);
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/* remap the for the next update */
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egl_texture_map(texture);
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texture->ready = true;
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return EGL_TEX_STATUS_OK;
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}
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