[client] egl: make better use of the second thread for streaming

This commit is contained in:
Geoffrey McRae
2020-05-21 11:44:56 +10:00
parent dc3e89e65c
commit 01bfd2e090
8 changed files with 195 additions and 109 deletions

View File

@@ -23,6 +23,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include "common/option.h"
#include "common/sysinfo.h"
#include "common/time.h"
#include "common/locking.h"
#include "utils.h"
#include "dynamic/fonts.h"
@@ -58,7 +59,8 @@ struct Inst
EGLDisplay display;
EGLConfig configs;
EGLSurface surface;
EGLContext context;
LG_Lock lock;
EGLContext context, frameContext;
EGL_Desktop * desktop; // the desktop
EGL_Cursor * cursor; // the mouse cursor
@@ -67,7 +69,6 @@ struct Inst
EGL_Alert * alert; // the alert display
LG_RendererFormat format;
bool sourceChanged;
uint64_t waitFadeTime;
bool waitDone;
@@ -170,6 +171,7 @@ bool egl_create(void ** opaque, const LG_RendererParams params)
this->scaleY = 1.0f;
this->screenScaleX = 1.0f;
this->screenScaleY = 1.0f;
LG_LOCK_INIT(this->lock);
this->font = LG_Fonts[0];
if (!this->font->create(&this->fontObj, NULL, 16))
@@ -220,6 +222,8 @@ void egl_deinitialize(void * opaque)
egl_splash_free (&this->splash);
egl_alert_free (&this->alert );
LG_LOCK_FREE(this->lock);
free(this);
}
@@ -296,25 +300,52 @@ bool egl_on_mouse_event(void * opaque, const bool visible, const int x, const in
return true;
}
void egl_lock(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
LG_LOCK(this->lock);
eglMakeCurrent(this->display, this->surface, this->surface, this->frameContext);
}
void egl_unlock(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
LG_UNLOCK(this->lock);
}
bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const FrameBuffer * frame)
{
struct Inst * this = (struct Inst *)opaque;
this->sourceChanged = (
this->sourceChanged ||
const bool sourceChanged = (
this->format.type != format.type ||
this->format.width != format.width ||
this->format.height != format.height ||
this->format.pitch != format.pitch
);
if (this->sourceChanged)
if (sourceChanged)
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
this->useNearest = this->width < format.width || this->height < format.height;
if (!egl_desktop_prepare_update(this->desktop, this->sourceChanged, format, frame))
if (!this->frameContext)
{
DEBUG_INFO("Failed to prepare to update the desktop");
static EGLint attrs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
if (!(this->frameContext = eglCreateContext(this->display, this->configs, this->context, attrs)))
{
DEBUG_ERROR("Failed to create the frame context");
return false;
}
}
if (!egl_desktop_update(this->desktop, sourceChanged, format, frame))
{
DEBUG_INFO("Failed to to update the desktop");
return false;
}
@@ -470,7 +501,7 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
if (!egl_desktop_init(&this->desktop))
if (!egl_desktop_init(this, &this->desktop))
{
DEBUG_ERROR("Failed to initialize the desktop");
return false;
@@ -503,6 +534,21 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
return true;
}
bool egl_render_begin(void * opaque, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
LG_LOCK(this->lock);
return eglMakeCurrent(this->display, this->surface, this->surface, this->context);
}
bool egl_render_end(void * opaque, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
bool ret = eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
LG_UNLOCK(this->lock);
return ret;
}
bool egl_render(void * opaque, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
@@ -554,11 +600,6 @@ bool egl_render(void * opaque, SDL_Window * window)
egl_fps_render(this->fps, this->screenScaleX, this->screenScaleY);
eglSwapBuffers(this->display, this->surface);
// defer texture uploads until after the flip to avoid stalling
egl_desktop_perform_update(this->desktop, this->sourceChanged);
this->sourceChanged = false;
return true;
}
@@ -584,6 +625,8 @@ struct LG_Renderer LGR_EGL =
.on_frame_event = egl_on_frame_event,
.on_alert = egl_on_alert,
.render_startup = egl_render_startup,
.render_begin = egl_render_begin,
.render_end = egl_render_end,
.render = egl_render,
.update_fps = egl_update_fps
};