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[client] egl: make better use of the second thread for streaming
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@@ -25,9 +25,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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typedef struct EGL_Desktop EGL_Desktop;
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bool egl_desktop_init(EGL_Desktop ** desktop);
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bool egl_desktop_init(void * egl, EGL_Desktop ** desktop);
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void egl_desktop_free(EGL_Desktop ** desktop);
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bool egl_desktop_prepare_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const FrameBuffer * frame);
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void egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged);
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest);
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bool egl_desktop_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const FrameBuffer * frame);
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest);
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