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https://github.com/gnif/LookingGlass.git
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[host] d12: properly handle format changes by effects
This commit is contained in:
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b87d8d2f33
commit
0184ddeedd
@ -21,6 +21,8 @@
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#ifndef _H_D12_BACKEND_
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#define _H_D12_BACKEND_
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#include "d12.h"
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#include <stdbool.h>
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#include <d3d12.h>
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#include "interface/capture.h"
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@ -29,8 +31,6 @@
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typedef struct D12Backend D12Backend;
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typedef struct D12FetchDesc D12FetchDesc;
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struct D12Backend
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{
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// friendly name
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@ -61,15 +61,7 @@ struct D12Backend
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ID3D12CommandQueue * commandQueue);
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ID3D12Resource * (*fetch)(D12Backend * instance, unsigned frameBufferIndex,
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D12FetchDesc * meta);
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};
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struct D12FetchDesc
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{
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CaptureRotation rotation;
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RECT * dirtyRects;
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unsigned nbDirtyRects;
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DXGI_COLOR_SPACE_TYPE colorSpace;
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D12FrameDesc * meta);
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};
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static inline bool d12_backendCreate(const D12Backend * backend,
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@ -104,7 +96,7 @@ static inline CaptureResult d12_backendSync(D12Backend * instance,
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{ return instance->sync(instance, commandQueue); }
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static inline ID3D12Resource * d12_backendFetch(D12Backend * instance,
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unsigned frameBufferIndex, D12FetchDesc * desc)
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unsigned frameBufferIndex, D12FrameDesc * desc)
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{ return instance->fetch(instance, frameBufferIndex, desc); }
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// Backend defines
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@ -453,7 +453,7 @@ static CaptureResult d12_dd_sync(D12Backend * instance,
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}
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static ID3D12Resource * d12_dd_fetch(D12Backend * instance,
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unsigned frameBufferIndex, D12FetchDesc * desc)
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unsigned frameBufferIndex, D12FrameDesc * desc)
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{
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DDInstance * this = UPCAST(DDInstance, instance);
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@ -27,6 +27,7 @@
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#include "common/windebug.h"
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#include "common/option.h"
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#include "common/rects.h"
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#include "common/vector.h"
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#include "com_ref.h"
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#include "backend.h"
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@ -57,15 +58,15 @@ struct D12Interface
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CapturePostPointerBuffer postPointerBufferFn;
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D12Backend * backend;
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D12Effect * effectRGB24;
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Vector effects;
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// capture format tracking
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D3D12_RESOURCE_DESC captureFormat;
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unsigned formatVer;
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unsigned pitch;
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D12FrameFormat captureFormat;
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unsigned formatVer;
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unsigned pitch;
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// output format tracking
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D3D12_RESOURCE_DESC dstFormat;
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D12FrameFormat dstFormat;
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// prior frame dirty rects
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RECT dirtyRects[D12_MAX_DIRTY_RECTS];
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@ -350,10 +351,17 @@ retryCreateCommandQueue:
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this->trackDamage))
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goto exit;
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// create the vector of effects
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vector_create(&this->effects, sizeof(D12Effect *), 0);
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/* if RGB24 conversion is enabled add the effect to the list
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NOTE: THIS MUST BE THE LAST EFFECT */
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if (this->allowRGB24)
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{
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if (!d12_effectCreate(&D12Effect_RGB24, &this->effectRGB24, *device))
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D12Effect * effect;
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if (!d12_effectCreate(&D12Effect_RGB24, &effect, *device))
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goto exit;
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vector_push(&this->effects, &effect);
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}
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comRef_toGlobal(this->factory , factory );
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@ -379,7 +387,11 @@ static void d12_stop(void)
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static bool d12_deinit(void)
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{
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bool result = true;
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d12_effectFree(&this->effectRGB24);
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D12Effect * effect;
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vector_forEach(effect, &this->effects)
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d12_effectFree(&effect);
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vector_destroy(&this->effects);
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if (!d12_backendDeinit(this->backend))
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result = false;
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@ -428,7 +440,7 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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CaptureResult result = CAPTURE_RESULT_ERROR;
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comRef_scopePush(1);
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D12FetchDesc desc;
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D12FrameDesc desc;
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comRef_defineLocal(ID3D12Resource, src);
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*src = d12_backendFetch(this->backend, frameBufferIndex, &desc);
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@ -436,37 +448,79 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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{
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DEBUG_ERROR("D12 backend failed to produce an expected frame: %u",
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frameBufferIndex);
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result = CAPTURE_RESULT_ERROR;
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goto exit;
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}
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D3D12_RESOURCE_DESC srcFormat = ID3D12Resource_GetDesc(*src);
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D3D12_RESOURCE_DESC dstFormat = this->dstFormat;
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D12FrameFormat srcFormat =
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{
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.desc = ID3D12Resource_GetDesc(*src),
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.colorSpace = desc.colorSpace,
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.width = srcFormat.desc.Width,
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.height = srcFormat.desc.Height
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};
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switch(srcFormat.desc.Format)
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{
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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srcFormat.format = CAPTURE_FMT_BGRA;
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break;
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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srcFormat.format = CAPTURE_FMT_RGBA;
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break;
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case DXGI_FORMAT_R10G10B10A2_UNORM:
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srcFormat.format = CAPTURE_FMT_RGBA10;
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break;
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case DXGI_FORMAT_R16G16B16A16_FLOAT:
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srcFormat.format = CAPTURE_FMT_RGBA16F;
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break;
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default:
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DEBUG_ERROR("Unsupported source format");
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goto exit;
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}
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D12FrameFormat dstFormat = this->dstFormat;
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// if the input format changed, reconfigure the effects
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if (dstFormat.Width == 0 ||
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dstFormat.Width != this->captureFormat.Width ||
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dstFormat.Height != this->captureFormat.Height ||
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dstFormat.Format != this->captureFormat.Format)
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if (srcFormat.desc.Width == 0 ||
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srcFormat.desc.Width != this->captureFormat.desc.Width ||
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srcFormat.desc.Height != this->captureFormat.desc.Height ||
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srcFormat.desc.Format != this->captureFormat.desc.Format ||
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srcFormat.colorSpace != this->captureFormat.colorSpace)
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{
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dstFormat = srcFormat;
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this->captureFormat = srcFormat;
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//TODO: loop through an effect array
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if (this->allowRGB24)
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D12Effect * effect;
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vector_forEach(effect, &this->effects)
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{
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if (!d12_effectSetFormat(
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this->effectRGB24, *this->device, &srcFormat, &dstFormat))
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dstFormat = srcFormat;
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switch(d12_effectSetFormat(effect, *this->device, &srcFormat, &dstFormat))
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{
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DEBUG_ERROR("Failed to set the effect input format");
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goto exit;
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case D12_EFFECT_STATUS_OK:
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effect->enabled = true;
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break;
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case D12_EFFECT_STATUS_ERROR:
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DEBUG_ERROR("Failed to set the effect input format");
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goto exit;
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case D12_EFFECT_STATUS_BYPASS:
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effect->enabled = false;
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break;
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}
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}
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// if the output format changed
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if (dstFormat.Width != this->dstFormat.Width ||
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dstFormat.Height != this->dstFormat.Height ||
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dstFormat.Format != this->dstFormat.Format)
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if (dstFormat.desc.Width != this->dstFormat.desc.Width ||
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dstFormat.desc.Height != this->dstFormat.desc.Height ||
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dstFormat.desc.Format != this->dstFormat.desc.Format ||
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dstFormat.colorSpace != this->dstFormat.colorSpace ||
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dstFormat.width != this->dstFormat.width ||
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dstFormat.height != this->dstFormat.height ||
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dstFormat.format != this->dstFormat.format)
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{
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++this->formatVer;
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this->dstFormat = dstFormat;
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@ -475,7 +529,7 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
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ID3D12Device3_GetCopyableFootprints(*this->device,
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&srcFormat,
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&dstFormat.desc,
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0 , // FirstSubresource
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1 , // NumSubresources
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0 , // BaseOffset,
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@ -488,18 +542,17 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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const unsigned int maxRows = maxFrameSize / layout.Footprint.RowPitch;
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frame->formatVer = this->formatVer;
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frame->screenWidth = srcFormat.Width;
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frame->screenHeight = srcFormat.Height;
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frame->dataWidth = dstFormat.Width;
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frame->dataHeight = min(maxRows, dstFormat.Height);
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frame->frameWidth = srcFormat.Width;
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frame->frameHeight = srcFormat.Height;
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frame->truncated = maxRows < dstFormat.Height;
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frame->screenWidth = srcFormat.desc.Width;
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frame->screenHeight = srcFormat.desc.Height;
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frame->dataWidth = dstFormat.desc.Width;
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frame->dataHeight = min(maxRows, dstFormat.desc.Height);
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frame->frameWidth = dstFormat.width;
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frame->frameHeight = dstFormat.height;
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frame->truncated = maxRows < dstFormat.desc.Height;
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frame->pitch = layout.Footprint.RowPitch;
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frame->stride = layout.Footprint.RowPitch / 4;
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frame->format = this->allowRGB24 ?
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CAPTURE_FMT_BGR_32 : CAPTURE_FMT_BGRA;
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frame->hdr = desc.colorSpace ==
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frame->format = dstFormat.format;
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frame->hdr = dstFormat.colorSpace ==
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DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020;
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frame->hdrPQ = false;
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frame->rotation = desc.rotation;
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@ -543,7 +596,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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CaptureResult result = CAPTURE_RESULT_ERROR;
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comRef_scopePush(3);
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D12FetchDesc desc;
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D12FrameDesc desc;
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comRef_defineLocal(ID3D12Resource, src);
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*src = d12_backendFetch(this->backend, frameBufferIndex, &desc);
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@ -566,14 +619,19 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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if (result != CAPTURE_RESULT_OK)
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goto exit;
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const bool isSDR = desc.colorSpace == DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
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ID3D12Resource * next = *src;
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if (this->allowRGB24 && isSDR)
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D12Effect * effect;
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vector_forEach(effect, &this->effects)
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{
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next = d12_effectRun(
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this->effectRGB24, *this->device, *this->computeCommand.gfxList, next,
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desc.dirtyRects, &desc.nbDirtyRects);
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if (!effect->enabled)
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continue;
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next = d12_effectRun(effect,
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*this->device,
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*this->computeCommand.gfxList,
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next,
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desc.dirtyRects,
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&desc.nbDirtyRects);
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}
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// copy into the framebuffer resource
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@ -593,9 +651,9 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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.Offset = 0,
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.Footprint =
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{
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.Format = this->dstFormat.Format,
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.Width = this->dstFormat.Width,
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.Height = this->dstFormat.Height,
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.Format = this->dstFormat.desc.Format,
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.Width = this->dstFormat.desc.Width,
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.Height = this->dstFormat.desc.Height,
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.Depth = 1,
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.RowPitch = this->pitch
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}
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@ -674,7 +732,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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}
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// execute the compute commands
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if (this->allowRGB24 && isSDR)
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if (next != *src)
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{
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d12_commandGroupExecute(*this->computeQueue, &this->computeCommand);
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@ -691,10 +749,10 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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// signal the frame is complete
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framebuffer_set_write_ptr(frameBuffer,
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this->dstFormat.Height * this->pitch);
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this->dstFormat.desc.Height * this->pitch);
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// reset the command queues
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if (this->allowRGB24 && isSDR)
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if (next != *src)
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if (!d12_commandGroupReset(&this->computeCommand))
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goto exit;
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@ -35,6 +35,26 @@ extern ComScope * d12_comScope;
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void d12_updatePointer(
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CapturePointer * pointer, void * shape, size_t shapeSize);
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// Structures for backends and effects
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typedef struct D12FrameDesc
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{
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CaptureRotation rotation;
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RECT * dirtyRects;
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unsigned nbDirtyRects;
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DXGI_COLOR_SPACE_TYPE colorSpace;
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}
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D12FrameDesc;
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typedef struct D12FrameFormat
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{
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D3D12_RESOURCE_DESC desc;
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DXGI_COLOR_SPACE_TYPE colorSpace;
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unsigned width, height;
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CaptureFormat format;
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}
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D12FrameFormat;
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// DirectX12 library functions
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struct DX12
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@ -21,24 +21,36 @@
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#ifndef _H_D12_EFFECT_
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#define _H_D12_EFFECT_
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#include "d12.h"
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#include <stdbool.h>
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#include <d3d12.h>
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typedef struct D12Effect D12Effect;
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typedef enum D12EffectStatus
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{
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D12_EFFECT_STATUS_OK,
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D12_EFFECT_STATUS_ERROR,
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D12_EFFECT_STATUS_BYPASS
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}
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D12EffectStatus;
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struct D12Effect
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{
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const char * name;
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bool enabled;
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bool (*create)(D12Effect ** instance, ID3D12Device3 * device);
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void (*free)(D12Effect ** instance);
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// set the input format, and get the output format of the effect
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bool (*setFormat)(D12Effect * effect,
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D12EffectStatus (*setFormat)(D12Effect * effect,
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ID3D12Device3 * device,
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const D3D12_RESOURCE_DESC * src,
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D3D12_RESOURCE_DESC * dst);
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const D12FrameFormat * src,
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D12FrameFormat * dst);
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ID3D12Resource * (*run)(D12Effect * effect,
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ID3D12Device3 * device,
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@ -64,10 +76,10 @@ static inline void d12_effectFree(D12Effect ** instance)
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*instance = NULL;
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}
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static inline bool d12_effectSetFormat(D12Effect * effect,
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ID3D12Device3 * device,
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const D3D12_RESOURCE_DESC * src,
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D3D12_RESOURCE_DESC * dst)
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static inline D12EffectStatus d12_effectSetFormat(D12Effect * effect,
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ID3D12Device3 * device,
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const D12FrameFormat * src,
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D12FrameFormat * dst)
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{ return effect->setFormat(effect, device, src, dst); }
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static inline ID3D12Resource * d12_effectRun(D12Effect * effect,
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@ -213,20 +213,20 @@ static void d12_effect_rgb24Free(D12Effect ** instance)
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free(this);
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}
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static bool d12_effect_rgb24SetFormat(D12Effect * effect,
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static D12EffectStatus d12_effect_rgb24SetFormat(D12Effect * effect,
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ID3D12Device3 * device,
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const D3D12_RESOURCE_DESC * src,
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D3D12_RESOURCE_DESC * dst)
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const D12FrameFormat * src,
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D12FrameFormat * dst)
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{
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TestInstance * this = UPCAST(TestInstance, effect);
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comRef_scopePush(1);
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bool result = false;
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D12EffectStatus result = D12_EFFECT_STATUS_ERROR;
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HRESULT hr;
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if (src->Format != DXGI_FORMAT_B8G8R8A8_UNORM)
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if (src->desc.Format != DXGI_FORMAT_B8G8R8A8_UNORM)
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{
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DEBUG_ERROR("RGB24 requires DXGI_FORMAT_B8G8R8A8_UNORM input");
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result = D12_EFFECT_STATUS_BYPASS;
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goto exit;
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}
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@ -239,12 +239,12 @@ static bool d12_effect_rgb24SetFormat(D12Effect * effect,
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.VisibleNodeMask = 1
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};
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const unsigned packedPitch = ALIGN_TO(src->Width * 3, 4);
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const unsigned packedPitch = ALIGN_TO(src->desc.Width * 3, 4);
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D3D12_RESOURCE_DESC desc =
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{
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.Format = DXGI_FORMAT_B8G8R8A8_UNORM,
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.Width = ALIGN_TO(packedPitch / 4, 64),
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.Height = (src->Width * src->Height) / (packedPitch / 3),
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.Height = (src->desc.Width * src->desc.Height) / (packedPitch / 3),
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.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D,
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.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS,
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.MipLevels = 1,
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@ -268,8 +268,9 @@ static bool d12_effect_rgb24SetFormat(D12Effect * effect,
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this->threadsX = (desc.Width + (THREADS-1)) / THREADS;
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this->threadsY = (desc.Height + (THREADS-1)) / THREADS;
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*dst = desc;
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result = true;
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dst->desc = desc;
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dst->format = CAPTURE_FMT_BGR_32;
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result = D12_EFFECT_STATUS_OK;
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exit:
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comRef_scopePop();
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