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[client] egl: do not use damage when overlays are visible
This allows the overlays to show up correctly.
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@@ -32,4 +32,4 @@ void egl_fps_free(EGL_FPS ** fps);
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void egl_fps_set_display(EGL_FPS * fps, bool display);
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void egl_fps_set_font (EGL_FPS * fps, LG_Font * fontObj);
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void egl_fps_update(EGL_FPS * fps, const float avgUPS, const float avgFPS);
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void egl_fps_render(EGL_FPS * fps, const float scaleX, const float scaleY);
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bool egl_fps_render(EGL_FPS * fps, const float scaleX, const float scaleY);
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