[client] egl: do not use damage when overlays are visible

This allows the overlays to show up correctly.
This commit is contained in:
Quantum
2021-07-11 03:52:41 -04:00
committed by Geoffrey McRae
parent e42747f4e3
commit 00eb26a34f
5 changed files with 31 additions and 19 deletions

View File

@@ -32,4 +32,4 @@ void egl_fps_free(EGL_FPS ** fps);
void egl_fps_set_display(EGL_FPS * fps, bool display);
void egl_fps_set_font (EGL_FPS * fps, LG_Font * fontObj);
void egl_fps_update(EGL_FPS * fps, const float avgUPS, const float avgFPS);
void egl_fps_render(EGL_FPS * fps, const float scaleX, const float scaleY);
bool egl_fps_render(EGL_FPS * fps, const float scaleX, const float scaleY);