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https://github.com/gnif/LookingGlass.git
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[egl] split out texture code into it's own object
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125
client/renderers/egl_texture.c
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125
client/renderers/egl_texture.c
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/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "egl_texture.h"
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#include "debug.h"
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#include "utils.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <SDL2/SDL_egl.h>
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struct EGL_Texture
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{
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GLuint texture;
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bool hasPBO;
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GLuint pbo[2];
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int pboIndex;
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size_t pboWidth, pboHeight;
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size_t pboBufferSize;
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};
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bool egl_texture_init(EGL_Texture ** texture)
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{
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*texture = (EGL_Texture *)malloc(sizeof(EGL_Texture));
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if (!*texture)
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{
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DEBUG_ERROR("Failed to malloc EGL_Texture");
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return false;
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}
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memset(*texture, 0, sizeof(EGL_Texture));
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glGenTextures(1, &(*texture)->texture);
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return true;
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}
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void egl_texture_free(EGL_Texture ** texture)
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{
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if (!*texture)
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return;
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glDeleteTextures(1, &(*texture)->texture);
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if ((*texture)->hasPBO)
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glDeleteBuffers(2, (*texture)->pbo);
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free(*texture);
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*texture = NULL;
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}
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bool egl_texture_init_streaming(EGL_Texture * texture, size_t width, size_t height, size_t bufferSize)
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{
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texture->pboWidth = width;
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texture->pboHeight = height;
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glBindTexture(GL_TEXTURE_2D, texture->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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if (!texture->hasPBO)
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glGenBuffers(2, texture->pbo);
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for(int i = 0; i < 2; ++i)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[i]);
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glBufferData(
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GL_PIXEL_UNPACK_BUFFER,
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bufferSize,
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NULL,
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GL_DYNAMIC_DRAW
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);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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texture->hasPBO = true;
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return true;
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}
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bool egl_texture_is_streaming(EGL_Texture * texture)
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{
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return texture->hasPBO;
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}
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bool egl_texture_stream_buffer(EGL_Texture * texture, const uint8_t * buffer, size_t bufferSize)
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{
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if (++texture->pboIndex == 2)
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texture->pboIndex = 0;
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glBindTexture(GL_TEXTURE_2D, texture->texture);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, bufferSize, 0, GL_DYNAMIC_DRAW);
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glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, bufferSize, buffer);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->pboWidth, texture->pboHeight, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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return true;
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}
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void egl_texture_bind(EGL_Texture * texture)
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{
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glBindTexture(GL_TEXTURE_2D, texture->texture);
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}
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