[egl] split out texture code into it's own object

This commit is contained in:
Geoffrey McRae
2018-09-23 15:48:44 +10:00
parent fff3ec30b8
commit 00658f3d64
7 changed files with 217 additions and 102 deletions

View File

@@ -20,13 +20,13 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#pragma once
#include "lg-renderer.h"
extern const LG_Renderer LGR_EGL;
extern const LG_Renderer LGR_OpenGL;
//extern const LG_Renderer LGR_OpenGLBasic;
const LG_Renderer * LG_Renderers[] =
{
&LGR_EGL,
&LGR_OpenGL,
// &LGR_OpenGLBasic,
NULL // end of array sentinal
};