LookingGlass/client/renderers/EGL/postprocess.c

164 lines
3.6 KiB
C
Raw Normal View History

/**
* Looking Glass
* Copyright © 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "postprocess.h"
#include "filters.h"
#include "common/debug.h"
#include "common/array.h"
#include "ll.h"
static const EGL_FilterOps * EGL_Filters[] =
{
&egl_filterFFXFSR1Ops,
&egl_filterFFXCASOps
};
struct EGL_PostProcess
{
struct ll * filters;
GLuint output;
unsigned int outputX, outputY;
EGL_Model * model;
};
void egl_postProcessEarlyInit(void)
{
for(int i = 0; i < ARRAY_LENGTH(EGL_Filters); ++i)
EGL_Filters[i]->earlyInit();
}
bool egl_postProcessInit(EGL_PostProcess ** pp)
{
EGL_PostProcess * this = calloc(1, sizeof(*this));
if (!this)
{
DEBUG_ERROR("Failed to allocate memory");
return false;
}
this->filters = ll_new(sizeof(EGL_Filter *));
if (!this->filters)
{
DEBUG_ERROR("Failed to allocate the filter list");
goto error_this;
}
if (!egl_modelInit(&this->model))
{
DEBUG_ERROR("Failed to initialize the model");
goto error_filters;
}
egl_modelSetDefault(this->model, false);
*pp = this;
return true;
error_filters:
ll_free(this->filters);
error_this:
free(this);
return false;
}
void egl_postProcessFree(EGL_PostProcess ** pp)
{
if (!*pp)
return;
EGL_PostProcess * this = *pp;
if (this->filters)
{
EGL_Filter * filter;
while(ll_shift(this->filters, (void **)&filter))
egl_filterFree(&filter);
ll_free(this->filters);
}
egl_modelFree(&this->model);
free(this);
*pp = NULL;
}
bool egl_postProcessAdd(EGL_PostProcess * this, const EGL_FilterOps * ops)
{
EGL_Filter * filter;
if (!egl_filterInit(ops, &filter))
return false;
ll_push(this->filters, filter);
return true;
}
bool egl_postProcessImgui(EGL_PostProcess * this)
{
bool redraw = false;
EGL_Filter * filter;
for(ll_reset(this->filters); ll_walk(this->filters, (void **)&filter); )
redraw |= egl_filterImguiConfig(filter);
return redraw;
}
bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
unsigned int targetX, unsigned int targetY)
{
EGL_Filter * lastFilter = NULL, * filter;
unsigned int sizeX, sizeY;
GLuint texture;
if (egl_textureGet(tex, &texture, &sizeX, &sizeY) != EGL_TEX_STATUS_OK)
return false;
for(ll_reset(this->filters); ll_walk(this->filters, (void **)&filter); )
{
egl_filterSetOutputResHint(filter, targetX, targetY);
egl_filterSetup(filter, tex->format.pixFmt, sizeX, sizeY);
if (!egl_filterPrepare(filter))
continue;
texture = egl_filterRun(filter, this->model, texture);
egl_filterGetOutputRes(filter, &sizeX, &sizeY);
if (lastFilter)
egl_filterRelease(lastFilter);
lastFilter = filter;
}
this->output = texture;
this->outputX = sizeX;
this->outputY = sizeY;
return true;
}
GLuint egl_postProcessGetOutput(EGL_PostProcess * this,
unsigned int * outputX, unsigned int * outputY)
{
*outputX = this->outputX;
*outputY = this->outputY;
return this->output;
}