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23 lines
489 B
GLSL
23 lines
489 B
GLSL
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#version 300 es
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layout(location = 0) in vec3 vertexPosition_modelspace;
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layout(location = 1) in vec2 vertexUV;
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uniform vec2 screen;
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uniform vec2 size;
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out highp vec2 uv;
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void main()
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{
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gl_Position.xyz = vertexPosition_modelspace;
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gl_Position.w = 1.0;
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gl_Position.xy *= screen.xy * size.xy;
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gl_Position.x -= 1.0 - (screen.x * size.x);
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gl_Position.y -= 1.0 - (screen.y * size.y);
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gl_Position.x += screen.x * 10.0;
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gl_Position.y += screen.y * 10.0;
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uv = vertexUV;
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}
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