LookingGlass/host/looking-glass-host.vcxproj

416 lines
24 KiB
XML
Raw Normal View History

2017-10-31 09:20:37 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug - NvFBC|Win32">
<Configuration>Debug - NvFBC</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - NvFBC|x64">
<Configuration>Debug - NvFBC</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
2017-10-31 09:20:37 +00:00
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - NvFBC|Win32">
<Configuration>Release - NvFBC</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - NvFBC|x64">
<Configuration>Release - NvFBC</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
2017-10-31 09:20:37 +00:00
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D439DE3E-32FB-4599-8B5D-C92674D400D4}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>kvmivshmemhost</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
<ProjectName>looking-glass-host</ProjectName>
2017-10-31 09:20:37 +00:00
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|Win32'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
2017-10-31 09:20:37 +00:00
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
2017-10-31 09:20:37 +00:00
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
2017-10-31 09:20:37 +00:00
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
2017-10-31 09:20:37 +00:00
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
2017-10-31 09:20:37 +00:00
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
2017-10-31 09:20:37 +00:00
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
2017-10-31 09:20:37 +00:00
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
2017-10-31 09:20:37 +00:00
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
2017-10-31 09:20:37 +00:00
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
2017-10-31 13:51:53 +00:00
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc</IncludePath>
2017-10-31 09:20:37 +00:00
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc</IncludePath>
</PropertyGroup>
2017-10-31 09:20:37 +00:00
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
2017-10-31 13:51:53 +00:00
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc</IncludePath>
2017-10-31 09:20:37 +00:00
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc</IncludePath>
</PropertyGroup>
2017-10-31 09:20:37 +00:00
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
2017-10-31 13:51:53 +00:00
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc</IncludePath>
2017-10-31 09:20:37 +00:00
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc</IncludePath>
</PropertyGroup>
2017-10-31 09:20:37 +00:00
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
2017-10-31 13:51:53 +00:00
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc</IncludePath>
2017-10-31 09:20:37 +00:00
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc</IncludePath>
</PropertyGroup>
2017-10-31 09:20:37 +00:00
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>ENABLE_TRACING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2017-10-31 09:20:37 +00:00
<SDLCheck>true</SDLCheck>
2017-10-31 13:51:53 +00:00
<AdditionalIncludeDirectories>..\;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2017-10-31 09:20:37 +00:00
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
2017-10-31 09:20:37 +00:00
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
2017-10-31 09:20:37 +00:00
</Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
2017-10-31 09:20:37 +00:00
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>ENABLE_TRACING;CONFIG_CAPTURE_NVFBC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
</ItemDefinitionGroup>
2017-10-31 09:20:37 +00:00
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>ENABLE_TRACING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2017-10-31 09:20:37 +00:00
<SDLCheck>true</SDLCheck>
2017-10-31 13:51:53 +00:00
<AdditionalIncludeDirectories>..\;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2017-10-31 09:20:37 +00:00
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
2017-10-31 09:20:37 +00:00
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
2017-10-31 09:20:37 +00:00
</Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
2017-10-31 09:20:37 +00:00
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>ENABLE_TRACING;CONFIG_CAPTURE_NVFBC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
</ItemDefinitionGroup>
2017-10-31 09:20:37 +00:00
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
2017-10-31 13:51:53 +00:00
<AdditionalIncludeDirectories>..\;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2017-10-31 09:20:37 +00:00
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
2017-10-31 09:20:37 +00:00
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
2017-10-31 09:20:37 +00:00
</Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
2017-10-31 09:20:37 +00:00
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>CONFIG_CAPTURE_NVFBC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
</ItemDefinitionGroup>
2017-10-31 09:20:37 +00:00
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
2017-10-31 13:51:53 +00:00
<AdditionalIncludeDirectories>..\;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2017-10-31 09:20:37 +00:00
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
2017-10-31 09:20:37 +00:00
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>CONFIG_CAPTURE_NVFBC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
2017-10-31 09:20:37 +00:00
</Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
2017-10-31 09:20:37 +00:00
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\vendor\getopt\getopt.c" />
<ClCompile Include="Capture\DXGI.cpp" />
2017-10-31 13:51:53 +00:00
<ClCompile Include="Capture\NvFBC.cpp" />
<ClCompile Include="CrashHandler.cpp" />
<ClCompile Include="ivshmem.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="MFT\H264.cpp" />
2018-07-27 16:27:36 +00:00
<ClCompile Include="TextureConverter.cpp" />
<ClCompile Include="Service.cpp" />
<ClCompile Include="TraceUtil.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="CaptureFactory.h" />
<ClInclude Include="Capture\DXGI.h" />
2017-10-31 13:51:53 +00:00
<ClInclude Include="Capture\NvFBC.h" />
<ClInclude Include="Com.h" />
<ClInclude Include="CrashHandler.h" />
<ClInclude Include="ICapture.h" />
<ClInclude Include="ivshmem.h" />
<ClInclude Include="MFT\H264.h" />
2018-07-27 16:27:36 +00:00
<ClInclude Include="TextureConverter.h" />
<ClInclude Include="Service.h" />
<ClInclude Include="TraceUtil.h" />
2017-10-31 13:51:53 +00:00
<ClInclude Include="Util.h" />
2017-10-31 09:20:37 +00:00
</ItemGroup>
<ItemGroup>
<MASM Include="..\common\memcpySSE.asm" />
</ItemGroup>
2018-07-27 16:27:36 +00:00
<ItemGroup>
2018-07-27 20:15:55 +00:00
<FxCompile Include="Shaders\Pixel.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Pixel</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Pixel.h</HeaderFileOutput>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">g_Pixel</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Shaders\Pixel.h</HeaderFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">g_Pixel</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Shaders\Pixel.h</HeaderFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_Pixel</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Shaders\Pixel.h</HeaderFileOutput>
2018-07-27 20:15:55 +00:00
</FxCompile>
<FxCompile Include="Shaders\RGBtoYUV.hlsl">
2018-07-27 16:27:36 +00:00
<FileType>HLSL</FileType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
2018-07-27 20:15:55 +00:00
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_RGBtoYUV</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">4.0_level_9_1</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">g_RGBtoYUV</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">g_RGBtoYUV</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_RGBtoYUV</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
2018-07-27 16:27:36 +00:00
</FxCompile>
<FxCompile Include="Shaders\Vertex.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Vertex</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Vertex.h</HeaderFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">g_Vertex</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">g_Vertex</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_Vertex</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Shaders\Vertex.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Shaders\Vertex.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Shaders\Vertex.h</HeaderFileOutput>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
2018-07-27 16:27:36 +00:00
</FxCompile>
</ItemGroup>
2017-10-31 09:20:37 +00:00
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
2017-10-31 09:20:37 +00:00
</ImportGroup>
</Project>