LookingGlass/client/renderers/EGL/shader/basic.vert

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#version 300 es
precision mediump float;
layout(location = 0) in vec2 uVertex;
layout(location = 1) in vec2 uUV;
out vec2 iFragCoord;
void main()
{
gl_Position.xy = uVertex;
iFragCoord = uUV;
}