LookingGlass/client/renderers/EGL/shader/desktop_yuv.frag

33 lines
566 B
GLSL
Raw Normal View History

#version 300 es
in highp vec2 uv;
out highp vec4 color;
uniform int nv;
uniform highp float nvGain;
uniform sampler2D sampler1;
uniform sampler2D sampler2;
uniform sampler2D sampler3;
void main()
{
highp vec4 yuv = vec4(
texture(sampler1, uv).r,
texture(sampler2, uv).r,
texture(sampler3, uv).r,
1.0
);
highp mat4 yuv_to_rgb = mat4(
1.0, 0.0 , 1.402, -0.701,
1.0, -0.344, -0.714, 0.529,
1.0, 1.772, 0.0 , -0.886,
1.0, 1.0 , 1.0 , 1.0
);
color = yuv * yuv_to_rgb;
if (nv == 1)
color *= nvGain;
}