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[client] egl: don't map the texture until it's needed The texture buffer may still be in use if we try to re-map it immediately, instead only map when we need it mapped, and unmap immediately after advancing the offset allowing the render thread to continue while the unmap operation occurs
2020-05-30 06:50:27 +00:00
B2-rc2-9-g67dec216d2+1
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