LookingGlass/client/audiodevs/CMakeLists.txt

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cmake_minimum_required(VERSION 3.0)
project(audiodevs LANGUAGES C)
set(AUDIODEV_H "${CMAKE_BINARY_DIR}/include/dynamic/audiodev.h")
set(AUDIODEV_C "${CMAKE_BINARY_DIR}/src/audiodev.c")
file(WRITE ${AUDIODEV_H} "#include \"interface/audiodev.h\"\n\n")
file(APPEND ${AUDIODEV_H} "extern struct LG_AudioDevOps * LG_AudioDevs[];\n\n")
file(WRITE ${AUDIODEV_C} "#include \"interface/audiodev.h\"\n\n")
file(APPEND ${AUDIODEV_C} "#include <stddef.h>\n\n")
set(AUDIODEVS "_")
set(AUDIODEVS_LINK "_")
function(add_audiodev name)
set(AUDIODEVS "${AUDIODEVS};${name}" PARENT_SCOPE)
set(AUDIODEVS_LINK "${AUDIODEVS_LINK};audiodev_${name}" PARENT_SCOPE)
add_subdirectory(${name})
endfunction()
# Add/remove audiodevs here!
if(ENABLE_PIPEWIRE)
add_audiodev(PipeWire)
endif()
if(ENABLE_PULSEAUDIO)
add_audiodev(PulseAudio)
endif()
list(REMOVE_AT AUDIODEVS 0)
list(REMOVE_AT AUDIODEVS_LINK 0)
list(LENGTH AUDIODEVS AUDIODEV_COUNT)
file(APPEND ${AUDIODEV_H} "#define LG_AUDIODEV_COUNT ${AUDIODEV_COUNT}\n")
foreach(audiodev ${AUDIODEVS})
file(APPEND ${AUDIODEV_C} "extern struct LG_AudioDevOps LGAD_${audiodev};\n")
endforeach()
file(APPEND ${AUDIODEV_C} "\nconst struct LG_AudioDevOps * LG_AudioDevs[] =\n{\n")
foreach(audiodev ${AUDIODEVS})
file(APPEND ${AUDIODEV_C} " &LGAD_${audiodev},\n")
endforeach()
file(APPEND ${AUDIODEV_C} " NULL\n};")
add_library(audiodevs STATIC ${AUDIODEV_C})
target_link_libraries(audiodevs ${AUDIODEVS_LINK})