2023-10-20 04:36:34 +00:00
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/**
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* Looking Glass
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* Copyright © 2017-2023 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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2023-04-09 02:16:33 +00:00
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#pragma once
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#include <Windows.h>
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#include <wdf.h>
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#include <wrl.h>
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#include <dxgi1_5.h>
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#include <d3d11_4.h>
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struct Direct3DDevice
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{
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Direct3DDevice(LUID adapterLuid) :
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m_adapterLuid(adapterLuid) {};
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Direct3DDevice()
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{
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m_adapterLuid = LUID{};
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}
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HRESULT Init();
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LUID m_adapterLuid;
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Microsoft::WRL::ComPtr<IDXGIFactory5 > m_factory;
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Microsoft::WRL::ComPtr<IDXGIAdapter1 > m_adapter;
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Microsoft::WRL::ComPtr<ID3D11Device > m_device;
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Microsoft::WRL::ComPtr<ID3D11DeviceContext> m_context;
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};
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