LookingGlass/client/src/overlay_utils.c

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/**
* Looking Glass
2023-10-20 04:36:34 +00:00
* Copyright © 2017-2023 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "overlay_utils.h"
#include <string.h>
#include "common/open.h"
#include "cimgui.h"
#include "main.h"
#define NANOSVG_IMPLEMENTATION
#define NANOSVG_ALL_COLOR_KEYWORDS
#define NANOSVGRAST_IMPLEMENTATION
#include "nanosvgrast.h"
void overlayGetImGuiRect(struct Rect * rect)
{
ImVec2 size;
ImVec2 pos;
igGetWindowPos(&pos);
igGetWindowSize(&size);
rect->x = pos.x;
rect->y = pos.y;
rect->w = size.x;
rect->h = size.y;
}
ImVec2 * overlayGetScreenSize(void)
{
return &g_state.io->DisplaySize;
}
static void overlayAddUnderline(ImU32 color)
{
ImVec2 min, max;
igGetItemRectMin(&min);
igGetItemRectMax(&max);
min.y = max.y;
ImDrawList_AddLine(igGetWindowDrawList(), min, max, color, 1.0f);
}
void overlayTextURL(const char * url, const char * text)
{
igText(text ? text : url);
if (igIsItemHovered(ImGuiHoveredFlags_None))
{
if (igIsItemClicked(ImGuiMouseButton_Left))
lgOpenURL(url);
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overlayAddUnderline(igGetColorU32_Vec4(
*igGetStyleColorVec4(ImGuiCol_ButtonHovered)));
igSetMouseCursor(ImGuiMouseCursor_Hand);
igSetTooltip("Open in browser: %s", url);
}
}
void overlayTextMaybeURL(const char * text, bool wrapped)
{
if (strncmp(text, "https://", 8) == 0)
overlayTextURL(text, NULL);
else if (wrapped)
igTextWrapped(text);
else
igText(text);
}
bool overlayLoadSVG(const char * data, unsigned int size, OverlayImage * image,
int width, int height)
{
image->tex = NULL;
//nsvgParse alters the data, we need to make a copy and null terminate it
char * svg = malloc(size + 1);
if (!svg)
{
DEBUG_ERROR("out of ram");
goto err;
}
memcpy(svg, data, size);
svg[size] = 0;
NSVGimage * nvi = nsvgParse(svg, "px", 96.0);
if (!nvi)
{
free(svg);
DEBUG_ERROR("nvsgParseFromData failed");
goto err;
}
free(svg);
NSVGrasterizer * rast = nsvgCreateRasterizer();
if (!rast)
{
DEBUG_ERROR("nsvgCreateRasterizer failed");
goto err_image;
}
double srcAspect = nvi->width / nvi->height;
double dstAspect = (double)width / (double)height;
float scale;
if (dstAspect > srcAspect)
{
image->width = (double)height * srcAspect;
image->height = height;
scale = (float)image->width / nvi->width;
}
else
{
image->width = width;
image->height = (double)width / srcAspect;
scale = (float)image->height / nvi->height;
}
uint8_t * img = malloc(image->width * image->height * 4);
if (!img)
{
DEBUG_ERROR("out of ram");
goto err_rast;
}
nsvgRasterize(rast, nvi,
0.0f, 0.0f,
scale,
img,
image->width,
image->height,
image->width * 4);
image->tex = RENDERER(createTexture, image->width, image->height, img);
free(img);
if (!image->tex)
{
DEBUG_ERROR("renderer failed to create the texture");
goto err_rast;
}
err_rast:
nsvgDeleteRasterizer(rast);
err_image:
nsvgDelete(nvi);
err:
return image->tex != NULL;
}
void overlayFreeImage(OverlayImage * image)
{
if (!image->tex)
return;
RENDERER(freeTexture, image->tex);
}