mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-14 10:08:24 +00:00
23 lines
489 B
GLSL
23 lines
489 B
GLSL
|
#version 300 es
|
||
|
|
||
|
layout(location = 0) in vec3 vertexPosition_modelspace;
|
||
|
layout(location = 1) in vec2 vertexUV;
|
||
|
|
||
|
uniform vec2 screen;
|
||
|
uniform vec2 size;
|
||
|
|
||
|
out highp vec2 uv;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position.xyz = vertexPosition_modelspace;
|
||
|
gl_Position.w = 1.0;
|
||
|
gl_Position.xy *= screen.xy * size.xy;
|
||
|
gl_Position.x -= 1.0 - (screen.x * size.x);
|
||
|
gl_Position.y += 1.0 - (screen.y * size.y);
|
||
|
gl_Position.x += screen.x * 10.0;
|
||
|
gl_Position.y -= screen.y * 10.0;
|
||
|
|
||
|
uv = vertexUV;
|
||
|
}
|