mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 16:48:21 +00:00
744 lines
18 KiB
C
744 lines
18 KiB
C
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#include "interface/capture.h"
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#include "common/array.h"
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#include "common/debug.h"
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#include "common/windebug.h"
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#include "com_ref.h"
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#include "backend.h"
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#include <dxgi.h>
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#include <dxgi1_3.h>
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#include <d3dcommon.h>
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// definitions
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typedef HRESULT (*D3D12CreateDevice_t)(
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IUnknown *pAdapter,
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D3D_FEATURE_LEVEL MinimumFeatureLevel,
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REFIID riid,
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void **ppDevice
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);
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typedef HRESULT (*D3D12GetDebugInterface_t)(
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REFIID riid,
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void **ppvDebug
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);
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typedef struct D12CommandGroup
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{
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ID3D12CommandAllocator ** allocator;
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ID3D12GraphicsCommandList ** gfxList;
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ID3D12CommandList ** cmdList;
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ID3D12Fence ** fence;
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HANDLE event;
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UINT64 fenceValue;
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}
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D12CommandGroup;
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struct D12Interface
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{
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ComScope * comScope;
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HMODULE d3d12;
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D3D12CreateDevice_t D3D12CreateDevice;
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D3D12GetDebugInterface_t D3D12GetDebugInterface;
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IDXGIFactory2 ** factory;
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ID3D12Device3 ** device;
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ID3D12CommandQueue ** commandQueue;
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D12CommandGroup copyCommand;
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void * ivshmemBase;
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ID3D12Heap ** ivshmemHeap;
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CaptureGetPointerBuffer getPointerBufferFn;
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CapturePostPointerBuffer postPointerBufferFn;
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D12Backend * backend;
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// capture format tracking
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D3D12_RESOURCE_DESC lastFormat;
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unsigned formatVer;
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// options
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bool debug;
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// must be last
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struct
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{
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// the size of the frame buffer
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unsigned size;
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// the frame buffer it itself
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FrameBuffer * frameBuffer;
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// the resource backed by the framebuffer
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ID3D12Resource ** resource;
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}
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frameBuffers[0];
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};
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// defines
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#define comRef_toGlobal(dst, src) \
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_comRef_toGlobal(this->comScope, dst, src)
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// locals
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static struct D12Interface * this = NULL;
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// forwards
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static bool d12_enumerateDevices(
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IDXGIFactory2 ** factory,
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IDXGIAdapter1 ** adapter,
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IDXGIOutput ** output);
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static bool d12_createCommandGroup(
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ID3D12Device3 * device,
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D3D12_COMMAND_LIST_TYPE type,
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D12CommandGroup * dst,
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LPCWSTR name);
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static void d12_freeCommandGroup(
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D12CommandGroup * grp);
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static bool d12_executeCommandGroup(
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D12CommandGroup * grp);
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static ID3D12Resource * d12_frameBufferToResource(
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unsigned frameBufferIndex,
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FrameBuffer * frameBuffer,
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unsigned size);
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// implementation
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static const char * d12_getName(void)
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{
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return "D12";
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}
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static void d12_initOptions(void)
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{
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}
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static bool d12_create(
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CaptureGetPointerBuffer getPointerBufferFn,
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CapturePostPointerBuffer postPointerBufferFn,
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unsigned frameBuffers)
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{
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this = calloc(1, offsetof(struct D12Interface, frameBuffers) +
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sizeof(this->frameBuffers[0]) * frameBuffers);
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if (!this)
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{
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DEBUG_ERROR("failed to allocate D12Interface struct");
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return false;
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}
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this->debug = false;
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this->d3d12 = LoadLibrary("d3d12.dll");
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if (!this->d3d12)
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{
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DEBUG_ERROR("failed to load d3d12.dll");
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free(this);
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return false;
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}
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this->D3D12CreateDevice = (D3D12CreateDevice_t)
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GetProcAddress(this->d3d12, "D3D12CreateDevice");
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this->D3D12GetDebugInterface = (D3D12GetDebugInterface_t)
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GetProcAddress(this->d3d12, "D3D12GetDebugInterface");
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this->getPointerBufferFn = getPointerBufferFn;
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this->postPointerBufferFn = postPointerBufferFn;
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this->backend = &D12Backend_DD;
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if (!this->backend->create(frameBuffers))
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{
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DEBUG_ERROR("backend \"%s\" failed to create", this->backend->codeName);
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CloseHandle(this->d3d12);
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free(this);
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return false;
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}
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return true;
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}
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static bool d12_init(void * ivshmemBase, unsigned * alignSize)
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{
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bool result = false;
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comRef_initGlobalScope(100, this->comScope);
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comRef_scopePush(10);
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// create a DXGI factory
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comRef_defineLocal(IDXGIFactory2, factory);
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HRESULT hr = CreateDXGIFactory2(
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this->debug ? DXGI_CREATE_FACTORY_DEBUG : 0,
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&IID_IDXGIFactory2,
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(void **)factory);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to create the DXGI factory", hr);
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goto exit;
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}
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// find the adapter and output we want to use
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comRef_defineLocal(IDXGIAdapter1, adapter);
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comRef_defineLocal(IDXGIOutput , output );
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if (!d12_enumerateDevices(factory, adapter, output))
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goto exit;
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if (this->debug)
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{
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comRef_defineLocal(ID3D12Debug1, debug);
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hr = this->D3D12GetDebugInterface(&IID_ID3D12Debug1, (void **)debug);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("D3D12GetDebugInterface", hr);
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goto exit;
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}
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ID3D12Debug1_EnableDebugLayer(*debug);
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ID3D12Debug1_SetEnableGPUBasedValidation(*debug, TRUE);
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ID3D12Debug1_SetEnableSynchronizedCommandQueueValidation(*debug, TRUE);
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}
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// create the D3D12 device
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comRef_defineLocal(ID3D12Device3, device);
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hr = this->D3D12CreateDevice(
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(IUnknown *)*adapter,
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D3D_FEATURE_LEVEL_12_0,
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&IID_ID3D12Device3,
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(void **)device);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to create the DirectX12 device", hr);
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goto exit;
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}
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/* make this static as we downgrade the priority on failure and we want to
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remember it */
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static D3D12_COMMAND_QUEUE_DESC queueDesc =
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{
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.Type = D3D12_COMMAND_LIST_TYPE_COPY,
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.Priority = D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME,
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.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE,
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};
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comRef_defineLocal(ID3D12CommandQueue, commandQueue);
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retryCreateCommandQueue:
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hr = ID3D12Device3_CreateCommandQueue(
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*device, &queueDesc, &IID_ID3D12CommandQueue, (void **)commandQueue);
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if (FAILED(hr))
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{
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if (queueDesc.Priority == D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME)
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{
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DEBUG_WARN("Failed to create queue with real time priority");
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queueDesc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_HIGH;
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goto retryCreateCommandQueue;
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}
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DEBUG_WINERROR("Failed to create ID3D12CommandQueue", hr);
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goto exit;
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}
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ID3D12CommandQueue_SetName(*commandQueue, L"Command Queue");
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if (!d12_createCommandGroup(
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*device, D3D12_COMMAND_LIST_TYPE_COPY, &this->copyCommand, L"Copy"))
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goto exit;
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// Create the IVSHMEM heap
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this->ivshmemBase = ivshmemBase;
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comRef_defineLocal(ID3D12Heap, ivshmemHeap);
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hr = ID3D12Device3_OpenExistingHeapFromAddress(
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*device, ivshmemBase, &IID_ID3D12Heap, (void **)ivshmemHeap);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to open the framebuffer as a D3D12Heap", hr);
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goto exit;
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}
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// Adjust the alignSize based on the required heap alignment
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D3D12_HEAP_DESC heapDesc = ID3D12Heap_GetDesc(*ivshmemHeap);
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*alignSize = heapDesc.Alignment;
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// initialize the backend
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if (!this->backend->init(this->debug, *device, *adapter, *output))
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goto exit;
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comRef_toGlobal(this->factory , factory );
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comRef_toGlobal(this->device , device );
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comRef_toGlobal(this->commandQueue, commandQueue);
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comRef_toGlobal(this->ivshmemHeap , ivshmemHeap );
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result = true;
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exit:
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comRef_scopePop();
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if (!result)
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comRef_freeScope(&this->comScope);
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return result;
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}
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static void d12_stop(void)
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{
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}
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static bool d12_deinit(void)
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{
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bool result = true;
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if (!this->backend->deinit())
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result = false;
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d12_freeCommandGroup(&this->copyCommand);
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comRef_freeScope(&this->comScope);
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return result;
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}
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static void d12_free(void)
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{
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this->backend->free();
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FreeLibrary(this->d3d12);
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free(this);
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this = NULL;
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}
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static CaptureResult d12_capture(
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unsigned frameBufferIndex, FrameBuffer * frameBuffer)
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{
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return this->backend->capture(frameBufferIndex);
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}
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static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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CaptureFrame * frame, const size_t maxFrameSize)
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{
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CaptureResult result = CAPTURE_RESULT_ERROR;
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comRef_scopePush(1);
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comRef_defineLocal(ID3D12Resource, src);
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*src = this->backend->fetch(frameBufferIndex);
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if (!*src)
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{
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DEBUG_ERROR("D12 backend failed to produce an expected frame: %u",
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frameBufferIndex);
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result = CAPTURE_RESULT_ERROR;
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goto exit;
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}
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D3D12_RESOURCE_DESC desc = ID3D12Resource_GetDesc(*src);
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if (desc.Width != this->lastFormat.Width ||
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desc.Height != this->lastFormat.Height ||
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desc.Format != this->lastFormat.Format)
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{
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++this->formatVer;
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memcpy(&this->lastFormat, &desc, sizeof(desc));
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}
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const unsigned int maxRows = maxFrameSize / (desc.Width * 4);
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frame->formatVer = this->formatVer;
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frame->screenWidth = desc.Width;
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frame->screenHeight = desc.Height;
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frame->dataWidth = desc.Width;
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frame->dataHeight = min(maxRows, desc.Height);
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frame->frameWidth = desc.Width;
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frame->frameHeight = desc.Height;
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frame->truncated = maxRows < desc.Height;
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frame->pitch = desc.Width * 4;
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frame->stride = desc.Width;
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frame->format = CAPTURE_FMT_BGRA;
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frame->hdr = false;
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frame->hdrPQ = false;
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frame->rotation = CAPTURE_ROT_0;
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frame->damageRectsCount = 0;
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result = CAPTURE_RESULT_OK;
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exit:
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comRef_scopePop();
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return result;
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}
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static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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FrameBuffer * frameBuffer, const size_t maxFrameSize)
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{
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CaptureResult result = CAPTURE_RESULT_ERROR;
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comRef_scopePush(2);
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comRef_defineLocal(ID3D12Resource, src);
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*src = this->backend->fetch(frameBufferIndex);
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if (!*src)
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{
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DEBUG_ERROR("D12 backend failed to produce an expected frame: %u",
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frameBufferIndex);
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goto exit;
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}
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comRef_defineLocal(ID3D12Resource, dst)
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*dst = d12_frameBufferToResource(frameBufferIndex, frameBuffer, maxFrameSize);
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if (!*dst)
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goto exit;
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// copy into the framebuffer resource
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D3D12_RESOURCE_DESC desc = ID3D12Resource_GetDesc(*src);
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D3D12_TEXTURE_COPY_LOCATION srcLoc =
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{
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.pResource = *src,
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.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
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.SubresourceIndex = 0
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};
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D3D12_TEXTURE_COPY_LOCATION dstLoc =
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{
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.pResource = *dst,
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.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
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.PlacedFootprint =
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{
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.Offset = 0,
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.Footprint =
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{
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.Format = desc.Format,
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.Width = desc.Width,
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.Height = desc.Height,
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.Depth = 1,
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.RowPitch = desc.Width * 4
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}
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}
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};
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ID3D12GraphicsCommandList_CopyTextureRegion(
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*this->copyCommand.gfxList, &dstLoc, 0, 0, 0, &srcLoc, NULL);
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// allow the backend to insert a fence into the command queue if it needs it
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result = this->backend->sync(*this->commandQueue);
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if (result != CAPTURE_RESULT_OK)
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goto exit;
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d12_executeCommandGroup(&this->copyCommand);
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framebuffer_set_write_ptr(frameBuffer, desc.Height * desc.Width * 4);
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result = CAPTURE_RESULT_OK;
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exit:
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comRef_scopePop();
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return result;
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}
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static bool d12_enumerateDevices(
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IDXGIFactory2 ** factory,
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IDXGIAdapter1 ** adapter,
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IDXGIOutput ** output)
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{
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DXGI_ADAPTER_DESC1 adapterDesc;
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DXGI_OUTPUT_DESC outputDesc;
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for(
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int i = 0;
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IDXGIFactory2_EnumAdapters1(*factory, i, adapter)
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!= DXGI_ERROR_NOT_FOUND;
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++i, comRef_release(adapter))
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{
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HRESULT hr = IDXGIAdapter1_GetDesc1(*adapter, &adapterDesc);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to get the device description", hr);
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comRef_release(adapter);
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return false;
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}
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// check for devices without D3D support
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static const UINT blacklist[][2] =
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{
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//VID , PID
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{0x1414, 0x008c}, // Microsoft Basic Render Driver
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{0x1b36, 0x000d}, // QXL
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{0x1234, 0x1111} // QEMU Standard VGA
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};
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bool skip = false;
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||
|
for(int n = 0; n < ARRAY_LENGTH(blacklist); ++n)
|
||
|
{
|
||
|
if (adapterDesc.VendorId == blacklist[n][0] &&
|
||
|
adapterDesc.DeviceId == blacklist[n][1])
|
||
|
{
|
||
|
DEBUG_INFO("Not using unsupported adapter: %ls",
|
||
|
adapterDesc.Description);
|
||
|
skip = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (skip)
|
||
|
continue;
|
||
|
|
||
|
// FIXME: Allow specifying the specific adapter
|
||
|
|
||
|
for(
|
||
|
int n = 0;
|
||
|
IDXGIAdapter1_EnumOutputs(*adapter, n, output) != DXGI_ERROR_NOT_FOUND;
|
||
|
++n, comRef_release(output))
|
||
|
{
|
||
|
IDXGIOutput_GetDesc(*output, &outputDesc);
|
||
|
// FIXME: Allow specifying the specific output
|
||
|
|
||
|
if (outputDesc.AttachedToDesktop)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (*output)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (!*output)
|
||
|
{
|
||
|
DEBUG_ERROR("Failed to locate a valid output device");
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
DEBUG_INFO("Device Name : %ls" , outputDesc.DeviceName);
|
||
|
DEBUG_INFO("Device Description: %ls" , adapterDesc.Description);
|
||
|
DEBUG_INFO("Device Vendor ID : 0x%x" , adapterDesc.VendorId);
|
||
|
DEBUG_INFO("Device Device ID : 0x%x" , adapterDesc.DeviceId);
|
||
|
DEBUG_INFO("Device Video Mem : %u MiB" ,
|
||
|
(unsigned)(adapterDesc.DedicatedVideoMemory / 1048576));
|
||
|
DEBUG_INFO("Device Sys Mem : %u MiB" ,
|
||
|
(unsigned)(adapterDesc.DedicatedSystemMemory / 1048576));
|
||
|
DEBUG_INFO("Shared Sys Mem : %u MiB" ,
|
||
|
(unsigned)(adapterDesc.SharedSystemMemory / 1048576));
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static bool d12_createCommandGroup(
|
||
|
ID3D12Device3 * device,
|
||
|
D3D12_COMMAND_LIST_TYPE type,
|
||
|
D12CommandGroup * dst,
|
||
|
LPCWSTR name)
|
||
|
{
|
||
|
bool result = false;
|
||
|
HRESULT hr;
|
||
|
comRef_scopePush(10);
|
||
|
|
||
|
comRef_defineLocal(ID3D12CommandAllocator, allocator);
|
||
|
hr = ID3D12Device3_CreateCommandAllocator(
|
||
|
device,
|
||
|
type,
|
||
|
&IID_ID3D12CommandAllocator,
|
||
|
(void **)allocator);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DEBUG_ERROR("Failed to create the ID3D12CommandAllocator");
|
||
|
goto exit;
|
||
|
}
|
||
|
ID3D12CommandAllocator_SetName(*allocator, name);
|
||
|
|
||
|
comRef_defineLocal(ID3D12GraphicsCommandList, gfxList);
|
||
|
hr = ID3D12Device3_CreateCommandList(
|
||
|
device,
|
||
|
0,
|
||
|
type,
|
||
|
*allocator,
|
||
|
NULL,
|
||
|
&IID_ID3D12GraphicsCommandList,
|
||
|
(void **)gfxList);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DEBUG_WINERROR("Failed to create ID3D12GraphicsCommandList", hr);
|
||
|
goto exit;
|
||
|
}
|
||
|
ID3D12GraphicsCommandList_SetName(*gfxList, name);
|
||
|
|
||
|
comRef_defineLocal(ID3D12CommandList, cmdList);
|
||
|
hr = ID3D12GraphicsCommandList_QueryInterface(
|
||
|
*gfxList, &IID_ID3D12CommandList, (void **)cmdList);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DEBUG_WINERROR("Failed to query the ID3D12CommandList interface", hr);
|
||
|
goto exit;
|
||
|
}
|
||
|
|
||
|
comRef_defineLocal(ID3D12Fence, fence);
|
||
|
hr = ID3D12Device3_CreateFence(
|
||
|
device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)fence);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DEBUG_WINERROR("Failed to create ID3D12Fence", hr);
|
||
|
goto exit;
|
||
|
}
|
||
|
|
||
|
// Create the completion event for the fence
|
||
|
HANDLE event = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||
|
if (!event)
|
||
|
{
|
||
|
DEBUG_WINERROR("Failed to create the completion event", GetLastError());
|
||
|
goto exit;
|
||
|
}
|
||
|
|
||
|
comRef_toGlobal(dst->allocator, allocator);
|
||
|
comRef_toGlobal(dst->gfxList , gfxList );
|
||
|
comRef_toGlobal(dst->cmdList , cmdList );
|
||
|
comRef_toGlobal(dst->fence , fence );
|
||
|
dst->event = event;
|
||
|
dst->fenceValue = 0;
|
||
|
|
||
|
result = true;
|
||
|
|
||
|
exit:
|
||
|
comRef_scopePop();
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
static void d12_freeCommandGroup(
|
||
|
D12CommandGroup * grp)
|
||
|
{
|
||
|
// com objet release is handled by comRef, but the handle is not
|
||
|
if (grp->event)
|
||
|
{
|
||
|
CloseHandle(grp->event);
|
||
|
grp->event = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static bool d12_executeCommandGroup(
|
||
|
D12CommandGroup * grp)
|
||
|
{
|
||
|
HRESULT hr = ID3D12GraphicsCommandList_Close(*grp->gfxList);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DEBUG_WINERROR("Failed to close the command list", hr);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
ID3D12CommandQueue_ExecuteCommandLists(
|
||
|
*this->commandQueue, 1, grp->cmdList);
|
||
|
|
||
|
hr = ID3D12CommandQueue_Signal(
|
||
|
*this->commandQueue, *grp->fence, ++grp->fenceValue);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DEBUG_WINERROR("Failed to set the fence signal", hr);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (ID3D12Fence_GetCompletedValue(*grp->fence) < grp->fenceValue)
|
||
|
{
|
||
|
ID3D12Fence_SetEventOnCompletion(*grp->fence, grp->fenceValue, grp->event);
|
||
|
WaitForSingleObject(grp->event, INFINITE);
|
||
|
}
|
||
|
|
||
|
hr = ID3D12CommandAllocator_Reset(*grp->allocator);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DEBUG_WINERROR("Failed to reset the command allocator", hr);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
hr = ID3D12GraphicsCommandList_Reset(*grp->gfxList, *grp->allocator, NULL);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DEBUG_WINERROR("Failed to reset the graphics command list", hr);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static ID3D12Resource * d12_frameBufferToResource(unsigned frameBufferIndex,
|
||
|
FrameBuffer * frameBuffer, unsigned size)
|
||
|
{
|
||
|
ID3D12Resource * result = NULL;
|
||
|
comRef_scopePush(10);
|
||
|
|
||
|
typeof(this->frameBuffers[0]) * fb = &this->frameBuffers[frameBufferIndex];
|
||
|
|
||
|
// nothing to do if the resource is already setup and is big enough
|
||
|
if (fb->resource && fb->frameBuffer == frameBuffer && fb->size >= size)
|
||
|
{
|
||
|
result = *fb->resource;
|
||
|
ID3D12Resource_AddRef(result);
|
||
|
goto exit;
|
||
|
}
|
||
|
|
||
|
fb->size = size;
|
||
|
fb->frameBuffer = frameBuffer;
|
||
|
|
||
|
D3D12_RESOURCE_DESC desc =
|
||
|
{
|
||
|
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
|
||
|
.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
|
||
|
.Width = size,
|
||
|
.Height = 1,
|
||
|
.DepthOrArraySize = 1,
|
||
|
.MipLevels = 1,
|
||
|
.Format = DXGI_FORMAT_UNKNOWN,
|
||
|
.SampleDesc.Count = 1,
|
||
|
.SampleDesc.Quality = 0,
|
||
|
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
|
||
|
.Flags = D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
|
||
|
};
|
||
|
|
||
|
comRef_defineLocal(ID3D12Resource, resource);
|
||
|
HRESULT hr = ID3D12Device3_CreatePlacedResource(
|
||
|
*this->device,
|
||
|
*this->ivshmemHeap,
|
||
|
(uintptr_t)framebuffer_get_data(frameBuffer) - (uintptr_t)this->ivshmemBase,
|
||
|
&desc,
|
||
|
D3D12_RESOURCE_STATE_COPY_DEST,
|
||
|
NULL,
|
||
|
&IID_ID3D12Resource,
|
||
|
(void **)resource);
|
||
|
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DEBUG_WINERROR("Failed to create the FrameBuffer ID3D12Resource", hr);
|
||
|
goto exit;
|
||
|
}
|
||
|
|
||
|
// cache the resource
|
||
|
comRef_toGlobal(fb->resource, resource);
|
||
|
result = *fb->resource;
|
||
|
ID3D12Resource_AddRef(result);
|
||
|
|
||
|
exit:
|
||
|
comRef_scopePop();
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
void d12_updatePointer(CapturePointer * pointer, void * shape, size_t shapeSize)
|
||
|
{
|
||
|
if (pointer->shapeUpdate)
|
||
|
{
|
||
|
void * dst;
|
||
|
UINT dstSize;
|
||
|
if (!this->getPointerBufferFn(&dst, &dstSize))
|
||
|
{
|
||
|
DEBUG_ERROR("Failed to obtain a buffer for the pointer shape");
|
||
|
pointer->shapeUpdate = false;
|
||
|
}
|
||
|
|
||
|
size_t copySize = min(dstSize, shapeSize);
|
||
|
memcpy(dst, shape, copySize);
|
||
|
}
|
||
|
|
||
|
this->postPointerBufferFn(pointer);
|
||
|
}
|
||
|
|
||
|
struct CaptureInterface Capture_D12 =
|
||
|
{
|
||
|
.shortName = "D12",
|
||
|
.asyncCapture = false,
|
||
|
.getName = d12_getName,
|
||
|
.initOptions = d12_initOptions,
|
||
|
.create = d12_create,
|
||
|
.init = d12_init,
|
||
|
.stop = d12_stop,
|
||
|
.deinit = d12_deinit,
|
||
|
.free = d12_free,
|
||
|
.capture = d12_capture,
|
||
|
.waitFrame = d12_waitFrame,
|
||
|
.getFrame = d12_getFrame
|
||
|
};
|