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14 lines
256 B
GLSL
14 lines
256 B
GLSL
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#version 300 es
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in highp vec3 pos;
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in highp float a;
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out highp vec4 color;
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uniform sampler2D sampler1;
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void main()
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{
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highp float d = 1.0 - sqrt(pos.x * pos.x + pos.y * pos.y) / 2.0;
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color = vec4(0.234375 * d, 0.015625f * d, 0.425781f * d, a);
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}
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