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21 lines
392 B
GLSL
21 lines
392 B
GLSL
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#version 300 es
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layout(location = 0) in vec3 vertexPosition_modelspace;
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layout(location = 1) in vec2 vertexUV;
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uniform vec4 position;
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out highp vec2 uv;
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void main()
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{
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gl_Position.xyz = vertexPosition_modelspace;
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gl_Position.w = 1.0;
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gl_Position.x -= position.x;
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gl_Position.y -= position.y;
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gl_Position.x *= position.z;
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gl_Position.y *= position.w;
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uv = vertexUV;
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}
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