mirror of
https://github.com/gnif/LookingGlass.git
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169 lines
5.1 KiB
C
169 lines
5.1 KiB
C
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/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "lg-decoder.h"
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#include "debug.h"
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#include "memcpySSE.h"
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <GL/gl.h>
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struct Pixel
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{
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uint8_t b, g, r, a;
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};
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struct Inst
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{
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LG_RendererFormat format;
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struct Pixel * pixels;
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unsigned int yBytes;
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};
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static bool lgd_yuv420_create (void ** opaque);
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static void lgd_yuv420_destroy (void * opaque);
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static bool lgd_yuv420_initialize (void * opaque, const LG_RendererFormat format, SDL_Window * window);
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static void lgd_yuv420_deinitialize (void * opaque);
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static LG_OutFormat lgd_yuv420_get_out_format (void * opaque);
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static unsigned int lgd_yuv420_get_frame_pitch (void * opaque);
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static unsigned int lgd_yuv420_get_frame_stride(void * opaque);
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static bool lgd_yuv420_decode (void * opaque, const uint8_t * src, size_t srcSize);
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static const uint8_t * lgd_yuv420_get_buffer (void * opaque);
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static bool lgd_yuv420_create(void ** opaque)
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{
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// create our local storage
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*opaque = malloc(sizeof(struct Inst));
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if (!*opaque)
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{
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DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct Inst));
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return false;
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}
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memset(*opaque, 0, sizeof(struct Inst));
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return true;
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}
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static void lgd_yuv420_destroy(void * opaque)
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{
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free(opaque);
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}
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static bool lgd_yuv420_initialize(void * opaque, const LG_RendererFormat format, SDL_Window * window)
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{
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struct Inst * this = (struct Inst *)opaque;
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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this->yBytes = format.width * format.height;
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this->pixels = malloc(sizeof(struct Pixel) * (format.width * format.height));
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return true;
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}
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static void lgd_yuv420_deinitialize(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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free(this->pixels);
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}
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static LG_OutFormat lgd_yuv420_get_out_format(void * opaque)
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{
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return LG_OUTPUT_BGRA;
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}
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static unsigned int lgd_yuv420_get_frame_pitch(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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return this->format.width * 4;
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}
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static unsigned int lgd_yuv420_get_frame_stride(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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return this->format.width;
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}
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static bool lgd_yuv420_decode(void * opaque, const uint8_t * src, size_t srcSize)
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{
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//FIXME: implement this properly using GLSL
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struct Inst * this = (struct Inst *)opaque;
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const unsigned int hw = this->format.width / 2;
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const unsigned int hp = this->yBytes / 4;
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for(size_t y = 0; y < this->format.height; ++y)
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for(size_t x = 0; x < this->format.width; ++x)
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{
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const unsigned int yoff = y * this->format.width + x;
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const unsigned int uoff = this->yBytes + ((y / 2) * hw + x / 2);
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const unsigned int voff = uoff + hp;
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float b = 1.164f * ((float)src[yoff] - 16.0f) + 2.018f * ((float)src[uoff] - 128.0f);
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float g = 1.164f * ((float)src[yoff] - 16.0f) - 0.813f * ((float)src[voff] - 128.0f) - 0.391f * ((float)src[uoff] - 128.0f);
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float r = 1.164f * ((float)src[yoff] - 16.0f) + 1.596f * ((float)src[voff] - 128.0f);
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#define CLAMP(x) (x < 0 ? 0 : (x > 255 ? 255 : x))
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this->pixels[yoff].b = CLAMP(b);
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this->pixels[yoff].g = CLAMP(g);
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this->pixels[yoff].r = CLAMP(r);
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}
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return true;
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}
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static const uint8_t * lgd_yuv420_get_buffer(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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return (uint8_t *)this->pixels;
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}
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bool lgd_yuv420_init_gl_texture(void * opaque, GLenum target, GLuint texture, void ** ref)
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{
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return false;
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}
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void lgd_yuv420_free_gl_texture(void * opaque, void * ref)
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{
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}
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bool lgd_yuv420_update_gl_texture(void * opaque, void * ref)
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{
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return false;
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}
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const LG_Decoder LGD_YUV420 =
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{
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.name = "YUV420",
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.create = lgd_yuv420_create,
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.destroy = lgd_yuv420_destroy,
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.initialize = lgd_yuv420_initialize,
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.deinitialize = lgd_yuv420_deinitialize,
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.get_out_format = lgd_yuv420_get_out_format,
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.get_frame_pitch = lgd_yuv420_get_frame_pitch,
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.get_frame_stride = lgd_yuv420_get_frame_stride,
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.decode = lgd_yuv420_decode,
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.get_buffer = lgd_yuv420_get_buffer,
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.has_gl = false, //FIXME: Implement this
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.init_gl_texture = lgd_yuv420_init_gl_texture,
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.free_gl_texture = lgd_yuv420_free_gl_texture,
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.update_gl_texture = lgd_yuv420_update_gl_texture
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};
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