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17 lines
248 B
GLSL
17 lines
248 B
GLSL
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#version 300 es
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layout(location = 0) in vec3 vertexPosition_modelspace;
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uniform vec2 scale;
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out highp float a;
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void main()
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{
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gl_Position.xyz = vertexPosition_modelspace;
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gl_Position.y *= scale.y;
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gl_Position.w = 1.0;
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a = scale.x;
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}
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