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26 lines
425 B
GLSL
26 lines
425 B
GLSL
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#version 300 es
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layout(location = 0) in vec3 vertexPosition_modelspace;
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layout(location = 1) in vec2 vertexUV;
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uniform vec4 mouse;
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out highp vec2 uv;
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void main()
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{
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gl_Position.xyz = vertexPosition_modelspace;
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gl_Position.w = 1.0;
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gl_Position.x += 1.0f;
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gl_Position.y -= 1.0f;
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gl_Position.x *= mouse.z;
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gl_Position.y *= mouse.w;
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gl_Position.x += mouse.x;
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gl_Position.y -= mouse.y;
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uv = vertexUV;
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}
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