LookingGlass/idd/LGIdd/Direct3DDevice.cpp

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#include "Direct3DDevice.h"
HRESULT Direct3DDevice::Init()
{
HRESULT hr = CreateDXGIFactory2(0, IID_PPV_ARGS(&m_factory));
if (FAILED(hr))
return hr;
hr = m_factory->EnumAdapterByLuid(m_adapterLuid, IID_PPV_ARGS(&m_adapter));
if (FAILED(hr))
return hr;
hr = D3D11CreateDevice(
m_adapter.Get(),
D3D_DRIVER_TYPE_UNKNOWN,
nullptr,
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
nullptr,
0,
D3D11_SDK_VERSION,
&m_device,
nullptr,
&m_context);
if (FAILED(hr))
return hr;
return S_OK;
}