LookingGlass/client/renderers/EGL/shader/downscale_linear.frag

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#version 300 es
#extension GL_OES_EGL_image_external_essl3 : enable
precision highp float;
in vec2 fragCoord;
out vec4 fragColor;
uniform sampler2D sampler1;
void main()
{
fragColor = texture(sampler1, fragCoord);
}